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source: orxonox.OLD/orxonox/trunk/src/world_entities/weapons/crosshair.cc

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Diff Rev Age Author Log Message
(edit) @4955   19 years bensch orxonox/trunk: extemely stupid aiming, but it works. Had to fix quite …
(edit) @4865   19 years bensch orxonox/trunk: some segfault should not occure anymore
(edit) @4864   19 years bensch orxonox/trunk: merging minor nice fixes from laptop
(edit) @4862   19 years bensch orxonox/trunk: introducing Layers
(edit) @4849   19 years bensch orxonox/trunk: the crosshair now renders as element2d
(edit) @4838   19 years bensch orxonox/trunk: Element2D added → will be moved to lib/graphics …
(edit) @4834   19 years bensch orxonox/trunk: crosshair in WeaponManager (instead of World) and …
(edit) @4832   19 years bensch orxonox/trunk: loadParams and timing
(edit) @4831   19 years bensch orxonox/trunk: hiding the mouse through the graphicsEngine
(edit) @4830   19 years bensch orxonox/trunk: implemented aim
(edit) @4826   19 years bensch orxonox/trunk: moved the weaponManager out of Weapon we have files …
(edit) @4824   19 years bensch orxonox/trunk: cleaned out the crosshair of the Player
(edit) @4823   19 years bensch orxonox/trunk: better algorithm to get the position of the crosshair
(edit) @4818   19 years patrick orxonox/trunk: crosshair gets deleted also, now all event listeners …
(edit) @4781   19 years bensch orxonox/trunk: the mighty useless crosshair…
(edit) @4780   19 years bensch orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it …
(copy) @4779   19 years bensch orxonox/trunk: created a crosshair class, that will in the future …
copied from orxonox/trunk/src/proto/proto_class.cc:
(edit) @4744   19 years bensch orxonox/trunk: classList.h some definitions
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