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View Latest Revision
source:
orxonox.OLD
/
orxonox
/
trunk
/
src
/
world_entities
/
weapons
/
crosshair.cc
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Rev
Age
Author
Log Message
(edit)
@4955
19 years
bensch
orxonox/trunk: extemely stupid aiming, but it works. Had to fix quite …
(edit)
@4865
19 years
bensch
orxonox/trunk: some segfault should not occure anymore
(edit)
@4864
19 years
bensch
orxonox/trunk: merging minor nice fixes from laptop
(edit)
@4862
19 years
bensch
orxonox/trunk: introducing Layers
(edit)
@4849
19 years
bensch
orxonox/trunk: the crosshair now renders as element2d
(edit)
@4838
19 years
bensch
orxonox/trunk: Element2D added → will be moved to lib/graphics …
(edit)
@4834
19 years
bensch
orxonox/trunk: crosshair in WeaponManager (instead of World) and …
(edit)
@4832
19 years
bensch
orxonox/trunk: loadParams and timing
(edit)
@4831
19 years
bensch
orxonox/trunk: hiding the mouse through the graphicsEngine
(edit)
@4830
19 years
bensch
orxonox/trunk: implemented aim
(edit)
@4826
19 years
bensch
orxonox/trunk: moved the weaponManager out of Weapon we have files …
(edit)
@4824
19 years
bensch
orxonox/trunk: cleaned out the crosshair of the Player
(edit)
@4823
19 years
bensch
orxonox/trunk: better algorithm to get the position of the crosshair
(edit)
@4818
19 years
patrick
orxonox/trunk: crosshair gets deleted also, now all event listeners …
(edit)
@4781
19 years
bensch
orxonox/trunk: the mighty useless crosshair…
(edit)
@4780
19 years
bensch
orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it …
(copy)
@4779
19 years
bensch
orxonox/trunk: created a crosshair class, that will in the future …
copied from
orxonox/trunk/src/proto/proto_class.cc
:
(edit)
@4744
19 years
bensch
orxonox/trunk: classList.h some definitions
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