|
|
@5041
|
19 years |
bensch |
orxonox/trunk: less output of Weapon
|
|
|
@4979
|
19 years |
bensch |
orxonox/trunk: Objects now get cleanly ereased.
This is a fix in the …
|
|
|
@4972
|
19 years |
bensch |
orxonox/trunk: many loadParams
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|
|
@4967
|
19 years |
bensch |
orxonox/trunk: multiple sounds on the turret
this does not really …
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|
|
@4959
|
19 years |
bensch |
orxonox/trunk: orxonox runs again (the TrackManager produces speed)
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|
|
@4955
|
19 years |
bensch |
orxonox/trunk: extemely stupid aiming, but it works. Had to fix quite …
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|
|
@4953
|
19 years |
bensch |
orxonox/trunk: Slots are now PNodes
|
|
|
@4950
|
19 years |
bensch |
orxonox/trunk: more loadability functionality in Weapon and FastFactory
|
|
|
@4949
|
19 years |
bensch |
orxonox/trunk: new Definitions in the WeaponManager-class
|
|
|
@4948
|
19 years |
bensch |
orxonox/trunk: small cleanup
|
|
|
@4947
|
19 years |
bensch |
orxonox/trunk: ProjectileFactory now handled in Weapon-class
|
|
|
@4934
|
19 years |
bensch |
orxonox/trunk: resurection of shoots works perfectly… now it is the …
|
|
|
@4930
|
19 years |
bensch |
orxonox/trunk: adapted the Factory algorithm to ObjectManager… still …
|
|
|
@4927
|
19 years |
bensch |
orxonox/trunk: some smaller fixes, to make Weapon more local
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|
|
@4926
|
19 years |
bensch |
orxonox/trunk: the activation and deactivation-phase of the Weapon …
|
|
|
@4910
|
19 years |
bensch |
orxonox/trunk: flush
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|
|
@4906
|
19 years |
bensch |
orxonox/trunk: states are now flow'n through
|
|
|
@4895
|
19 years |
bensch |
orxonox/trunk: messed things up a bit, try fixing
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|
|
@4894
|
19 years |
bensch |
orxonox/trunk: seg-fault prevention thanks to the ClassList.
The …
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|
|
@4893
|
19 years |
bensch |
orxonox/trunk: animations can now be stored inside of the Weapon-base-class
|
|
|
@4892
|
19 years |
bensch |
orxonox/trunk: brought logic to the execution-cycle.
There are now …
|
|
|
@4891
|
19 years |
bensch |
orxonox/trunk: more elaborate execute function
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|
|
@4890
|
19 years |
bensch |
orxonox/trunk: remake of the Projectile and TestBullet
|
|
|
@4885
|
19 years |
bensch |
orxonox/trunk: merged the weaponSystem back to the trunk, because it …
|
|
|
@4836
|
19 years |
bensch |
orxonox/trunk: renamed all the \param → @param and so on in Doxygen …
|
|
|
@4834
|
19 years |
bensch |
orxonox/trunk: crosshair in WeaponManager (instead of World) and …
|
|
|
@4832
|
19 years |
bensch |
orxonox/trunk: loadParams and timing
|
|
|
@4830
|
19 years |
bensch |
orxonox/trunk: implemented aim
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|
|
@4828
|
19 years |
bensch |
orxonox/trunk: less includes
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|
|
@4827
|
19 years |
bensch |
orxonox/trunk: state is no more singleton, but static class.
This is …
|
|
|
@4826
|
19 years |
bensch |
orxonox/trunk: moved the weaponManager out of Weapon
we have files …
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|
|
@4758
|
19 years |
bensch |
orxonox/trunk: moved the weapons to world_entities/weapons
|
|
copied from orxonox/trunk/src/world_entities/weapon.cc:
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|
|
@4597
|
19 years |
bensch |
orxonox/trunk: setClassID implemented in all files
|