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@4975
|
19 years |
bensch |
orxonox/trunk: player should be able to load its preferences from an …
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@4972
|
19 years |
bensch |
orxonox/trunk: many loadParams
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@4959
|
19 years |
bensch |
orxonox/trunk: orxonox runs again (the TrackManager produces speed)
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@4955
|
19 years |
bensch |
orxonox/trunk: extemely stupid aiming, but it works. Had to fix quite …
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@4953
|
19 years |
bensch |
orxonox/trunk: Slots are now PNodes
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@4950
|
19 years |
bensch |
orxonox/trunk: more loadability functionality in Weapon and FastFactory
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|
@4949
|
19 years |
bensch |
orxonox/trunk: new Definitions in the WeaponManager-class
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@4947
|
19 years |
bensch |
orxonox/trunk: ProjectileFactory now handled in Weapon-class
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@4934
|
19 years |
bensch |
orxonox/trunk: resurection of shoots works perfectly… now it is the …
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@4930
|
19 years |
bensch |
orxonox/trunk: adapted the Factory algorithm to ObjectManager… still …
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@4927
|
19 years |
bensch |
orxonox/trunk: some smaller fixes, to make Weapon more local
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@4926
|
19 years |
bensch |
orxonox/trunk: the activation and deactivation-phase of the Weapon …
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@4910
|
19 years |
bensch |
orxonox/trunk: flush
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@4906
|
19 years |
bensch |
orxonox/trunk: states are now flow'n through
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@4895
|
19 years |
bensch |
orxonox/trunk: messed things up a bit, try fixing
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@4893
|
19 years |
bensch |
orxonox/trunk: animations can now be stored inside of the Weapon-base-class
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|
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@4892
|
19 years |
bensch |
orxonox/trunk: brought logic to the execution-cycle.
There are now …
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@4891
|
19 years |
bensch |
orxonox/trunk: more elaborate execute function
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|
|
@4890
|
19 years |
bensch |
orxonox/trunk: remake of the Projectile and TestBullet
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|
|
@4885
|
19 years |
bensch |
orxonox/trunk: merged the weaponSystem back to the trunk, because it …
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@4875
|
19 years |
bensch |
orxonox/trunk: prepare to create the new Weapon-System
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|
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@4836
|
19 years |
bensch |
orxonox/trunk: renamed all the \param → @param and so on in Doxygen …
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@4832
|
19 years |
bensch |
orxonox/trunk: loadParams and timing
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|
|
@4831
|
19 years |
bensch |
orxonox/trunk: hiding the mouse through the graphicsEngine
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|
|
@4830
|
19 years |
bensch |
orxonox/trunk: implemented aim
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|
|
@4827
|
19 years |
bensch |
orxonox/trunk: state is no more singleton, but static class.
This is …
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@4826
|
19 years |
bensch |
orxonox/trunk: moved the weaponManager out of Weapon
we have files …
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@4759
|
19 years |
bensch |
orxonox/trunk: version finaly changed to 0.3.0… how could i forget ….
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|
|
@4758
|
19 years |
bensch |
orxonox/trunk: moved the weapons to world_entities/weapons
|
|
copied from orxonox/trunk/src/world_entities/weapon.h:
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@4746
|
19 years |
bensch |
orxonox/trunk: changed (void) → ()
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