|
|
@4997
|
19 years |
bensch |
orxonox/trunk: optimized vector class
|
|
|
@4996
|
19 years |
bensch |
orxonox/trunk: reparenting now also works for Dir - optimizing
|
|
|
@4995
|
19 years |
bensch |
orxonox/trunk: debugDraw paints a real cube again
|
|
|
@4994
|
19 years |
bensch |
orxonox/trunk: doxytag and stuff
|
|
|
@4993
|
19 years |
bensch |
orxonox/trunk: reimplemented a greate part of PNode, so now it uses …
|
|
|
@4992
|
19 years |
bensch |
orxonox/trunk: optimizations
|
|
|
@4991
|
19 years |
bensch |
orxonox/trunk: the thing with the rotation is again above my …
|
|
|
@4990
|
19 years |
bensch |
orxonox/trunk: preparing for the smoothPNode roatational
|
|
|
@4989
|
19 years |
bensch |
orxonox/trunk: softPNode finished for Movement only
|
|
|
@4988
|
19 years |
bensch |
orxonox/trunk: using, and optimizing soft-PNode through Camera
|
|
|
@4987
|
19 years |
bensch |
orxonox/trunk: introducing smooth-PNode
|
|
|
@4986
|
19 years |
bensch |
orxonox/trunk: moved the camera around, so now you have the sight from …
|
|
|
@4985
|
19 years |
bensch |
orxonox/trunk: loading some stuff from ths sound-engine
|
|
|
@4984
|
19 years |
bensch |
orxonox/trunk: playing of different Buffer on one Sources works, but …
|
|
|
@4983
|
19 years |
bensch |
orxonox/trunk: new openAL is out, and it does not have alu.h …
|
|
|
@4982
|
19 years |
bensch |
orxonox/trunk: movement stuff in the data-filestructure adapted
|
|
|
@4981
|
19 years |
bensch |
orxonox/trunk: disabled opening the GUI if DEBUG ≥ 3
|
|
|
@4980
|
19 years |
bensch |
orxonox/trunk: now also the FastFactories get deleted at the end
|
|
|
@4979
|
19 years |
bensch |
orxonox/trunk: Objects now get cleanly ereased.
This is a fix in the …
|
|
|
@4978
|
19 years |
bensch |
orxonox/trunk: minor cleanup of world.cc
|
|
|
@4977
|
19 years |
bensch |
orxonox/trunk: removed the WorldInterface, as its job is already been …
|
|
|
@4976
|
19 years |
bensch |
orxonox/trunk: flotilia
|
|
|
@4975
|
19 years |
bensch |
orxonox/trunk: player should be able to load its preferences from an …
|
|
|
@4974
|
19 years |
bensch |
orxonox/trunk: segfault prevention, model was not loaded, because the …
|
|
|
@4973
|
19 years |
bensch |
orxonox/trunk: some more loadparams
|
|
|
@4972
|
19 years |
bensch |
orxonox/trunk: many loadParams
|
|
|
@4969
|
19 years |
bensch |
orxonox/trunk: ability to set a Slots Direction
|
|
|
@4968
|
19 years |
patrick |
orxonox/trunk: some fixeds in the quadtree framework. No debug draw anymore
|
|
|
@4967
|
19 years |
bensch |
orxonox/trunk: multiple sounds on the turret
this does not really …
|
|
|
@4966
|
19 years |
bensch |
orxonox/trunk: Turret is fixed onto the ship as it should.
TestGun …
|
|
|
@4965
|
19 years |
bensch |
orxonox/trunk: the direction is now as it should be setAbsDir rocks
|
|
|
@4964
|
19 years |
bensch |
orxonox/trunk: Turret now turns into the dirrection of the Target, …
|
|
|
@4963
|
19 years |
bensch |
orxonox/trunk: added class turret, a subclass for turrets, this is not …
|
|
|
@4961
|
19 years |
bensch |
orxonox/trunk: music now plays back, as one would expect, and the …
|
|
|
@4960
|
19 years |
bensch |
orxonox/trunk: the SoundEngine now gets the SoundBuffer- and …
|
|
|
@4959
|
19 years |
bensch |
orxonox/trunk: orxonox runs again (the TrackManager produces speed)
|
|
|
@4957
|
19 years |
patrick |
orxnox/trunk: resolved a conflict, functions now defined well
|
|
|
@4956
|
19 years |
patrick |
orxonox/trunk: added the last functions needed to get the heigt from …
|
|
|
@4955
|
19 years |
bensch |
orxonox/trunk: extemely stupid aiming, but it works. Had to fix quite …
|
|
|
@4954
|
19 years |
bensch |
orxonox/trunk: doxygen-tags (and flush)
|
|
|
@4953
|
19 years |
bensch |
orxonox/trunk: Slots are now PNodes
|
|
|
@4952
|
19 years |
bensch |
orxonox/trunk: changing back and forth works
|
|
|
@4951
|
19 years |
bensch |
orxonox/trunk: the new WeaponManager is online
|
|
|
@4950
|
19 years |
bensch |
orxonox/trunk: more loadability functionality in Weapon and FastFactory
|
|
|
@4949
|
19 years |
bensch |
orxonox/trunk: new Definitions in the WeaponManager-class
|
|
|
@4948
|
19 years |
bensch |
orxonox/trunk: small cleanup
|
|
|
@4947
|
19 years |
bensch |
orxonox/trunk: ProjectileFactory now handled in Weapon-class
|
|
|
@4946
|
19 years |
bensch |
orxonox/trunk: license with newlines, and it gets displayed in the end
|
|
|
@4945
|
19 years |
bensch |
orxonox/trunk: added the license to the Code, so now it is possible to …
|
|
|
@4944
|
19 years |
bensch |
orxonox/trunk: opened and saved some files, and also rewritten some …
|
|
|
@4942
|
19 years |
bensch |
orxonox/trunk: garbage-collection works perfectly.
also taken out the …
|
|
|
@4941
|
19 years |
bensch |
orxonox/trunk: new garbage-collection-algorithm works, but the …
|
|
|
@4940
|
19 years |
bensch |
orxonox/trunk: moved the fast_factory to a file of its own.
This is …
|
|
|
@4939
|
19 years |
bensch |
orxonox/trunk: now the garbage collector should be ready to store the …
|
|
|
@4938
|
19 years |
bensch |
orxonox/trunk: doxygen tags.
|
|
|
@4937
|
19 years |
bensch |
orxonox/trunk: FastFactory: some more movement to the BaseClass. Now …
|
|
|
@4936
|
19 years |
bensch |
orxonox/trunk: FastFactory: gets flushed now → devMail is withdrawn …
|
|
|
@4935
|
19 years |
bensch |
orxonox/trunk: FastFactory: now resurection works from within the …
|
|
|
@4934
|
19 years |
bensch |
orxonox/trunk: resurection of shoots works perfectly… now it is the …
|
|
|
@4933
|
19 years |
bensch |
orxonox/trunk: more elaborate FastFactory, that should work…
now i …
|
|
|
@4932
|
19 years |
bensch |
orxonox/trunk: factory optimisations
|
|
|
@4931
|
19 years |
bensch |
orxonox/trunk: more elaborate (see last commit)
also a flush…. have …
|
|
|
@4930
|
19 years |
bensch |
orxonox/trunk: adapted the Factory algorithm to ObjectManager… still …
|
|
|
@4929
|
19 years |
patrick |
orxonox/trunk: implemented a point in triangle function
|
|
|
@4927
|
19 years |
bensch |
orxonox/trunk: some smaller fixes, to make Weapon more local
|
|
|
@4926
|
19 years |
bensch |
orxonox/trunk: the activation and deactivation-phase of the Weapon …
|
|
|
@4925
|
19 years |
patrick |
orxonox/trunk: cleaned out the segfaults and some other problems that …
|
|
|
@4924
|
19 years |
patrick |
orxonox/trunk: the last cleanups, now the classes look better
|
|
|
@4923
|
19 years |
patrick |
orxonox/trunk: more cleanup, and more cleanup to come
|
|
|
@4922
|
19 years |
patrick |
orxonox/trunk: started cleaning up the code a little and making the …
|
|
|
@4921
|
19 years |
patrick |
orxonox/trunk: the way, where the fighter flights though is now drawn …
|
|
|
@4920
|
19 years |
patrick |
orxonox/trunk: now the right quadtree is selected, position to …
|
|
|
@4919
|
19 years |
patrick |
orxonox/trunk: CDEngine knows player and gets the array offsets
|
|
|
@4918
|
19 years |
patrick |
orxonox/trunk: the CDEngine now knows the terrain
|
|
|
@4917
|
19 years |
patrick |
orxonox/trunk: some very little cleanup in the World - make it a …
|
|
|
@4916
|
19 years |
patrick |
oxonox/trunk: now swapping the coordinates
|
|
|
@4915
|
19 years |
patrick |
oxonox/trunk: now swapping the coordinates
|
|
|
@4914
|
19 years |
patrick |
orxonox/trunk: the hashing function now works perfect
|
|
|
@4913
|
19 years |
patrick |
orxonox/trunk: working on the hash table alg
|
|
|
@4912
|
19 years |
patrick |
orxonox/trunk: some problems with the hash alg
|
|
|
@4911
|
19 years |
patrick |
orxonox/trunk: creating lookup table with a very fancy algorithm
|
|
|
@4910
|
19 years |
bensch |
orxonox/trunk: flush
|
|
|
@4909
|
19 years |
bensch |
orxonox/trunk: removed subproject gui, as it is not anymore a …
|
|
|
@4908
|
19 years |
bensch |
orxonox/trunk: subprojects (without gui) work again
|
|
|
@4907
|
19 years |
patrick |
orxonox/trunk: hash table preparation for quadtree nodes lookup
|
|
|
@4906
|
19 years |
bensch |
orxonox/trunk: states are now flow'n through
|
|
|
@4905
|
19 years |
patrick |
orxonox/trunk: minor change - quadtree is not drawn anymore
|
|
|
@4904
|
19 years |
patrick |
orxonox/trunk: prepeared the CDEngine check for collision s with the …
|
|
|
@4903
|
19 years |
patrick |
orxonox/trunk: wanted to test the terrain quadtree in the subproject …
|
|
|
@4902
|
19 years |
patrick |
orxonox/trunk: debug draw implemented successfuly
|
|
|
@4901
|
19 years |
patrick |
orxonox/trunk: added indexing algorithm and material drawing functions
|
|
|
@4900
|
19 years |
patrick |
orxonox/trunk: the separation now works correctly again. tree index …
|
|
|
@4899
|
19 years |
patrick |
orxonox/trunk: again some very fundamental changes in the tree spawing …
|
|
|
@4898
|
19 years |
patrick |
orxonox/trunk: again some very fundamental changes in the tree spawing …
|
|
|
@4897
|
19 years |
patrick |
orxonox/trunk: changed the QuadtreeNode interface deeply and altered …
|
|
|
@4896
|
19 years |
patrick |
orxonox/trunk: extended the constructor interface to force the …
|
|
|
@4895
|
19 years |
bensch |
orxonox/trunk: messed things up a bit, try fixing
|
|
|
@4894
|
19 years |
bensch |
orxonox/trunk: seg-fault prevention thanks to the ClassList.
The …
|
|
|
@4893
|
19 years |
bensch |
orxonox/trunk: animations can now be stored inside of the Weapon-base-class
|
|
|
@4892
|
19 years |
bensch |
orxonox/trunk: brought logic to the execution-cycle.
There are now …
|
|
|