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View Latest Revision
source:
orxonox.OLD
/
trunk
/
src
/
lib
/
graphics
/
effects
/
lense_flare.cc
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Diff
Rev
Age
Author
Log Message
(edit)
@8495
18 years
bensch
merged the branche atmos back. no conflicts
(edit)
@8362
18 years
bensch
orxonox/trunk: removed stupid included in base_object.h this should …
(edit)
@8316
18 years
bensch
trunk: fixed most -Wall warnings… but there are still many missing :/
(edit)
@7844
18 years
bensch
orxonox/trunk: Ok the Element2D-renderer works, and hides Elements, …
(edit)
@7843
18 years
bensch
compiles
(edit)
@7840
18 years
bensch
trunk: Elements that are supposed to be on the Background stay there: …
(edit)
@7810
18 years
bensch
orxonox/trunk: merged the Weather effects back here
(edit)
@7316
19 years
bensch
orxonox/trunk: Element2D uses Vector2D instead of Vector whenever possible
(edit)
@7221
19 years
bensch
orxonox/trunk: merged the std-branche back, it runs on windows and …
(edit)
@7193
19 years
bensch
orxonox/trunk: new style for resources (prework/movement)
(edit)
@7015
19 years
bensch
orxonox/trunk: flare work
(edit)
@7014
19 years
bensch
trunk: new algorithm for the Camera-Distance
(edit)
@7009
19 years
patrick
trunk: camera frustum culling plane added
(edit)
@6980
19 years
patrick
trunk: lenseflares loadable
(edit)
@6976
19 years
patrick
trunk: the graphicsengine is now loadable
(edit)
@6889
19 years
patrick
trunk: lenseflare is not drawn if behind the camera
(edit)
@6888
19 years
patrick
trunk: the flare now look good, but occlusion culling missing
…
(edit)
@6887
19 years
patrick
trunk: the lense flare will be updated lateron
(edit)
@6886
19 years
patrick
trunk: implemented a working lense-flare
(edit)
@6885
19 years
patrick
trunk: implemented a working lense-flare
(edit)
@6884
19 years
patrick
trunk: working on the lenseflare
(copy)
@6815
19 years
bensch
orxonox/trunk: merged branches/network back to the trunk. merged with …
copied from
branches/network/src/lib/graphics/effects/lense_flare.cc
:
(edit)
@6787
19 years
patrick
newtork: the lenseflare algorithm should be finished
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