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@7330
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19 years |
bensch |
orxonox/trunk: Sorting in ShellCommand
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@7322
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19 years |
bensch |
orxonox/trunk: merged back a useless line
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@7313
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19 years |
bensch |
orxonox/trunk: hunting ghosts… the Thread seems to work, and be …
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@7312
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19 years |
bensch |
sync
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@7308
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19 years |
bensch |
orxonox/trunk: added a mutex, that should prevent the SoundEngine from …
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@7307
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19 years |
bensch |
orxonox/trunk: more compliant, less errors, this seems to be better…
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@7306
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19 years |
bensch |
orxonox/trunk: Play Stop Rewind and Pause work perfectly: you can test …
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@7304
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19 years |
bensch |
orxonox/trunk: moved the AudioThread completely to the OggPlayer. This …
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@7297
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19 years |
bensch |
orxonox/trunk: now the sound gets correcty detached from the source, …
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@7296
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19 years |
bensch |
nicer code
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@7292
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19 years |
bensch |
better debug, (non-threaded again)
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@7291
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19 years |
bensch |
trunk: fixed a soundSource bug. The SoundSource did not release its …
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@7290
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19 years |
bensch |
orxonox/trunk: more debug
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@7289
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19 years |
bensch |
some more stuff, but still not working as it should
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@7288
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19 years |
bensch |
thread works, but…. hmm… it is not what i want… no sound :/
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@7287
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19 years |
bensch |
merged back with:
svn merge . . -rHEAD:PREV
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@7286
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19 years |
bensch |
trunk: very stuck at the moment…. segfaults and errors …
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@7283
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19 years |
bensch |
orxonox/trunk: thread for audio, and 'is' to 'b'
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@7221
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19 years |
bensch |
orxonox/trunk: merged the std-branche back, it runs on windows and …
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@7193
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19 years |
bensch |
orxonox/trunk: new style for resources (prework/movement)
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@7132
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19 years |
bensch |
orxonox/trunk: better entry point for the speed messurement
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@7131
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19 years |
bensch |
orxonox/trunk: framerate calculation is much more 'accurate' meaning, …
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@7108
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19 years |
bensch |
lighting war
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@7083
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19 years |
patrick |
trunk: collision detection group addition
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@7078
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19 years |
patrick |
trunk: player group handling
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@7035
|
19 years |
patrick |
trunk: game rules loading problems
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@7029
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19 years |
bensch |
orxonox/trunk: element2d's should be cleanly deleted at the end now
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@7004
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19 years |
bensch |
orxonox/trunk: togglePNodeVisibility as it can be …. cool
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@6992
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19 years |
bensch |
orxonox/trunk: now the StoryEntity stores the path it was loaded with, …
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@6989
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19 years |
bensch |
trunk: story entity work.
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@6988
|
19 years |
bensch |
orxonox/trunk: soundEngine works again
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@6981
|
19 years |
bensch |
trunk: some virtuals
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@6878
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19 years |
patrick |
trunk: now working with element2d only, game always returns to menu in …
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@6845
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19 years |
bensch |
trunk: Element2D's should be loadable over the <Elements> </Elements> tab
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@6839
|
19 years |
patrick |
trunk: the menu is processing
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@6835
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19 years |
patrick |
trunk: resturcture of the game menu for multi-level menus
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@6827
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19 years |
bensch |
trunk: Music should be loadable
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@6780
|
19 years |
bensch |
trunk: war of the popers
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@6710
|
19 years |
bensch |
merged the powerups back to the trunk
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@6634
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19 years |
bensch |
orxonox/trunk: merged the network-branche back to the trunk
merged …
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@6619
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19 years |
bensch |
orxonox/trunk: rendering without the ParticleEngine, so now we are FAST
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@6512
|
19 years |
bensch |
orxonox/trunk: loadParams is now virtual.
ALL THE CLASSES HAVE TO CALL …
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@6498
|
19 years |
patrick |
trunk: merged the network branche into the trunk
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@6457
|
19 years |
bensch |
water works
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@6434
|
19 years |
bensch |
orxonox/trunk: moved the projectiles to Projectiles
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@6433
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19 years |
bensch |
orxonox/trunk: the turret now fires too
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@6424
|
19 years |
bensch |
orxonox/trunk: merged the branche network back to the trunk
merged …
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copied from branches/network/src/story_entities/game_world.cc:
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@6416
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19 years |
bensch |
network: PNodes visible again
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