|
|
@7871
|
19 years |
bensch |
orxonox/trunk: Element2D is better updated (after PNode
|
|
|
@7840
|
19 years |
bensch |
trunk: Elements that are supposed to be on the Background stay there:
…
|
|
|
@7810
|
19 years |
bensch |
orxonox/trunk: merged the Weather effects back here
|
|
|
@7785
|
19 years |
bensch |
orxonox/trunk: merged the Changes from the water branche back to the trunk.
|
|
|
@7739
|
19 years |
patrick |
trunk: tried to add the command for bvvisibility toggling with depth …
|
|
|
@7723
|
19 years |
bensch |
trunk: Changed away from the Static stuff in GameWorld
|
|
|
@7677
|
19 years |
bensch |
orxonox/trunk: POD's
|
|
|
@7460
|
19 years |
bensch |
orxonox/trunk: Namespaces for sound
|
|
|
@7414
|
19 years |
bensch |
also get the offset
|
|
|
@7412
|
19 years |
bensch |
orxonox/trunk: Another CompletionMode is working
|
|
|
@7391
|
19 years |
patrick |
orxonox: working on mission goals and mission manager
|
|
|
@7374
|
19 years |
bensch |
orxonox/trunk: added new Files shell_completion_plugin for the new …
|
|
|
@7370
|
19 years |
bensch |
orxonox/trunk: drawLists/tickLists are used, and made some …
|
|
|
@7369
|
19 years |
bensch |
orxonox/trunk: some minor movement and renaming
|
|
|
@7368
|
19 years |
bensch |
orxonox/trunk: some renamings, and GameWorldData now has lists for …
|
|
|
@7339
|
19 years |
bensch |
some nice fixes
|
|
|
@7338
|
19 years |
bensch |
orxonox/trunk: some Playable-stuff
|
|
|
@7330
|
19 years |
bensch |
orxonox/trunk: Sorting in ShellCommand
|
|
|
@7322
|
19 years |
bensch |
orxonox/trunk: merged back a useless line
|
|
|
@7313
|
19 years |
bensch |
orxonox/trunk: hunting ghosts… the Thread seems to work, and be …
|
|
|
@7312
|
19 years |
bensch |
sync
|
|
|
@7308
|
19 years |
bensch |
orxonox/trunk: added a mutex, that should prevent the SoundEngine from …
|
|
|
@7307
|
19 years |
bensch |
orxonox/trunk: more compliant, less errors, this seems to be better…
|
|
|
@7306
|
19 years |
bensch |
orxonox/trunk: Play Stop Rewind and Pause work perfectly: you can test …
|
|
|
@7304
|
19 years |
bensch |
orxonox/trunk: moved the AudioThread completely to the OggPlayer. This …
|
|
|
@7297
|
19 years |
bensch |
orxonox/trunk: now the sound gets correcty detached from the source, …
|
|
|
@7296
|
19 years |
bensch |
nicer code
|
|
|
@7292
|
19 years |
bensch |
better debug, (non-threaded again)
|
|
|
@7291
|
19 years |
bensch |
trunk: fixed a soundSource bug. The SoundSource did not release its …
|
|
|
@7290
|
19 years |
bensch |
orxonox/trunk: more debug
|
|
|
@7289
|
19 years |
bensch |
some more stuff, but still not working as it should
|
|
|
@7288
|
19 years |
bensch |
thread works, but…. hmm… it is not what i want… no sound :/
|
|
|
@7287
|
19 years |
bensch |
merged back with:
svn merge . . -rHEAD:PREV
|
|
|
@7286
|
19 years |
bensch |
trunk: very stuck at the moment…. segfaults and errors …
|
|
|
@7283
|
19 years |
bensch |
orxonox/trunk: thread for audio, and 'is' to 'b'
|
|
|
@7221
|
19 years |
bensch |
orxonox/trunk: merged the std-branche back, it runs on windows and …
|
|
|
@7193
|
19 years |
bensch |
orxonox/trunk: new style for resources (prework/movement)
|
|
|
@7132
|
19 years |
bensch |
orxonox/trunk: better entry point for the speed messurement
|
|
|
@7131
|
19 years |
bensch |
orxonox/trunk: framerate calculation is much more 'accurate' meaning, …
|
|
|
@7108
|
19 years |
bensch |
lighting war
|
|
|
@7083
|
19 years |
patrick |
trunk: collision detection group addition
|
|
|
@7078
|
19 years |
patrick |
trunk: player group handling
|
|
|
@7035
|
19 years |
patrick |
trunk: game rules loading problems
|
|
|
@7029
|
19 years |
bensch |
orxonox/trunk: element2d's should be cleanly deleted at the end now
|
|
|
@7004
|
19 years |
bensch |
orxonox/trunk: togglePNodeVisibility as it can be …. cool
|
|
|
@6992
|
19 years |
bensch |
orxonox/trunk: now the StoryEntity stores the path it was loaded with, …
|
|
|
@6989
|
19 years |
bensch |
trunk: story entity work.
|
|
|
@6988
|
19 years |
bensch |
orxonox/trunk: soundEngine works again
|
|
|
@6981
|
19 years |
bensch |
trunk: some virtuals
|
|
|
@6878
|
19 years |
patrick |
trunk: now working with element2d only, game always returns to menu in …
|
|
|
@6845
|
19 years |
bensch |
trunk: Element2D's should be loadable over the <Elements> </Elements> tab
|
|
|
@6839
|
19 years |
patrick |
trunk: the menu is processing
|
|
|
@6835
|
19 years |
patrick |
trunk: resturcture of the game menu for multi-level menus
|
|
|
@6827
|
19 years |
bensch |
trunk: Music should be loadable
|
|
|
@6780
|
19 years |
bensch |
trunk: war of the popers
|
|
|
@6710
|
19 years |
bensch |
merged the powerups back to the trunk
|
|
|
@6634
|
19 years |
bensch |
orxonox/trunk: merged the network-branche back to the trunk
merged …
|
|
|
@6619
|
19 years |
bensch |
orxonox/trunk: rendering without the ParticleEngine, so now we are FAST
|
|
|
@6512
|
19 years |
bensch |
orxonox/trunk: loadParams is now virtual.
ALL THE CLASSES HAVE TO CALL …
|
|
|
@6498
|
19 years |
patrick |
trunk: merged the network branche into the trunk
|
|
|
@6457
|
19 years |
bensch |
water works
|
|
|
@6434
|
19 years |
bensch |
orxonox/trunk: moved the projectiles to Projectiles
|
|
|
@6433
|
19 years |
bensch |
orxonox/trunk: the turret now fires too
|
|
|
@6424
|
19 years |
bensch |
orxonox/trunk: merged the branche network back to the trunk
merged …
|
|
copied from branches/network/src/story_entities/game_world.cc:
|
|
|
@6416
|
19 years |
bensch |
network: PNodes visible again
|