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@7919
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19 years |
bensch |
orxonox/trunk: merged the gui branche back
merged with command: …
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@7785
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19 years |
bensch |
orxonox/trunk: merged the Changes from the water branche back to the trunk.
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@7762
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19 years |
bensch |
orxonox/trunk: ShellBuffer gets polled from the Shell, and does not …
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@7739
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19 years |
patrick |
trunk: tried to add the command for bvvisibility toggling with depth …
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@7723
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19 years |
bensch |
trunk: Changed away from the Static stuff in GameWorld
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@7391
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19 years |
patrick |
orxonox: working on mission goals and mission manager
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@7374
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19 years |
bensch |
orxonox/trunk: added new Files shell_completion_plugin for the new …
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@7370
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19 years |
bensch |
orxonox/trunk: drawLists/tickLists are used, and made some …
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@7368
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19 years |
bensch |
orxonox/trunk: some renamings, and GameWorldData now has lists for …
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@7339
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19 years |
bensch |
some nice fixes
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@7338
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19 years |
bensch |
orxonox/trunk: some Playable-stuff
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@7304
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19 years |
bensch |
orxonox/trunk: moved the AudioThread completely to the OggPlayer. This …
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@7283
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19 years |
bensch |
orxonox/trunk: thread for audio, and 'is' to 'b'
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@7131
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19 years |
bensch |
orxonox/trunk: framerate calculation is much more 'accurate' meaning, …
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@7004
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19 years |
bensch |
orxonox/trunk: togglePNodeVisibility as it can be …. cool
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@6992
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19 years |
bensch |
orxonox/trunk: now the StoryEntity stores the path it was loaded with, …
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@6989
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19 years |
bensch |
trunk: story entity work.
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@6845
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19 years |
bensch |
trunk: Element2D's should be loadable over the <Elements> </Elements> tab
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@6839
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19 years |
patrick |
trunk: the menu is processing
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@6835
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19 years |
patrick |
trunk: resturcture of the game menu for multi-level menus
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@6512
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19 years |
bensch |
orxonox/trunk: loadParams is now virtual.
ALL THE CLASSES HAVE TO CALL …
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@6498
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19 years |
patrick |
trunk: merged the network branche into the trunk
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@6424
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19 years |
bensch |
orxonox/trunk: merged the branche network back to the trunk
merged …
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copied from branches/network/src/story_entities/game_world.h:
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@6407
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19 years |
patrick |
network: the worlds get loaded again in the new framework
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