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source: orxonox.OLD/trunk/src/world_entities/creatures/fps_player.cc

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Diff Rev Age Author Log Message
(edit) @10567   18 years snellen fixed fps-dependent jumping height
(edit) @10566   18 years snellen renamed jumpForce to jumpAcclereration (that is what tihs variable …
(edit) @10563   18 years snellen fps_player: jumping works again, removed position output
(edit) @10511   18 years snellen corrected typo in worldentity → setVisibiliy to setVisibility
(edit) @10487   18 years patrick patches from x3n
(edit) @10452   18 years snellen position output hack
(edit) @10340   18 years patrick got gravity and no banking anymore
(edit) @10331   18 years patrick more fixes
(edit) @10329   18 years patrick fix
(edit) @10326   18 years patrick fixed a segfault in the fps player
(edit) @10321   18 years patrick silvans complete patch
(edit) @10316   18 years patrick fixed the fps loading problem. shaking still on
(edit) @10114   18 years patrick merged network back to trunk
(edit) @10013   18 years patrick merged the collision reaction branche back to trunk
(edit) @9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
(edit) @9494   18 years bensch merged the proxy back
(edit) @9406   18 years bensch orxonox/trunk: merged the proxy back merged with commandsvn merge …
(edit) @9235   18 years bensch merged the presentation back
(edit) @9110   18 years bensch orxonox/trunk: merged the Presentation back
(edit) @9003   18 years bensch orxonox/trunk: merged the single_player_map branche back merged with …
(edit) @8894   18 years patrick merged the branche single_player_map with the trunk
(edit) @8846   18 years bensch no more segfault
(edit) @8844   18 years bensch deleting weapons should be fixed
(edit) @8776   18 years patrick trunk: added weapons to the fps character
(edit) @8731   18 years bensch new player
(copy) @8724   18 years bensch merged the bsp-model-stuff back here
copied from branches/bsp_model/src/world_entities/creatures/fps_player.cc:
(edit) @8705   18 years patrick bsp: work flush, some more npc functions, and a positioning aid
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