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View Latest Revision
source:
orxonox.OLD
/
trunk
/
src
/
world_entities
/
weapons
/
aiming_turret.cc
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Rev
Age
Author
Log Message
(edit)
@7221
19 years
bensch
orxonox/trunk: merged the std-branche back, it runs on windows and …
(edit)
@7193
19 years
bensch
orxonox/trunk: new style for resources (prework/movement)
(edit)
@7070
19 years
bensch
fix targettingturret
(edit)
@6760
19 years
bensch
merged the SpaceShipControl branche back here.
(edit)
@6738
19 years
bensch
orxonox/trunk: tick also in the turrets now
(edit)
@6724
19 years
bensch
merged the Spaceshipcontrol back to the trunk
(edit)
@6671
19 years
bensch
WeaponManger now handles Ammo. If a Weapon has NO ammo then the Ammo …
(edit)
@6637
19 years
bensch
orxonox/trunk: merged the SpaceShipControl branche back to the trunk …
(edit)
@6512
19 years
bensch
orxonox/trunk: loadParams is now virtual. ALL THE CLASSES HAVE TO CALL …
(edit)
@6439
19 years
bensch
trunk: WeaponSystem working again: reverted the changed from revision …
(edit)
@6435
19 years
bensch
orxonox/trunk: weapon tick is now the only tick functions of Weapon. …
(edit)
@6434
19 years
bensch
orxonox/trunk: moved the projectiles to Projectiles
(edit)
@6426
19 years
bensch
orxonox/trunk: merged the spaceshipcontrol branche back to the trunk …
(edit)
@6074
19 years
bensch
orxonox/trunk: taken out NullParent. THE TRUNK IS NOT RUNNING FOR THE …
(edit)
@5994
19 years
bensch
orxonox/trunk: much cleaner Model Loading unloading, model is now …
(edit)
@5930
19 years
bensch
orxonox/trunk: remake of the SoundEngine (faster, and millions of …
(edit)
@5915
19 years
bensch
orxonox/trunk: merged branches/spaceshipControll back to the trunk: …
(edit)
@5819
19 years
bensch
orxonox/trunk: merged branches world_entities to trunk again merged …
(edit)
@5769
19 years
bensch
orxonox/trunk: sync
(copy)
@5750
19 years
bensch
orxonox/trunk: merged the WorldEntities into the Trunk. Merged with …
copied from
branches/world_entities/src/world_entities/weapons/aiming_turret.cc
:
(edit)
@5745
19 years
bensch
orxonox/trunk: removed WeaponManager from all the Weapons, because …
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