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Opened 17 years ago

Last modified 10 years ago

#229 closed task

World-Entities hierarchy — at Version 1

Reported by: landauf Owned by: nobody
Priority: minor Milestone: Version 0.2 Codename: Bellatrix
Component: GeneralFramework Version: 0.1.0
Keywords: Cc:
Referenced By: References:

Description (last modified by bknecht)

Introduction

We need a well elaborated class hierarchy for the world entities. World entities are the object in the game world we see and may be able to manipulate.

Goal

Implement a very generic and clever hierarchy of world entities. Use a smart combination of interfaces, abstract classes and common functions to achieve your goal.

Implementation

We need a totaly new handling of players (can be controlled by human input, AI or scripts) and many other classes. You'll have to rework and norm functions between classes (for example: a player gets damaged; we need the amount of damage, damage type (fire, projectile, toxin, …), origin (think about kill messages in online matches), direction and impulse - or maybe you have better ideas). The basic class too needs several new features (triggers, states, saving/loading functions, …).
Try to build a very steep hierarchy without complicated handling. You will have to think about a lot of stuff simultaneously.

Change History (2)

Changed 17 years ago by bknecht

comment:1 Changed 17 years ago by bknecht

  • Description modified (diff)
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