1 | | We want physics. ODE is a great library for all types of physical gimmicks. I think there is an easy way to implement ODE in Ogre, but you'll have to search the web on your own, big boy. ;) |
| 1 | == Introduction == |
| 2 | |
| 3 | [[Image(cradle4.jpg, right, border=1, width=270px, nolink)]] |
| 4 | Physics are part of every newer game so we need this as well. ODE is a great physics library. |
| 5 | |
| 6 | == Goal == |
| 7 | |
| 8 | Be able to use ODE library by fully integrate it into the project. |
| 9 | |
| 10 | == Implementation == |
| 11 | |
| 12 | Rumor says there are possibilities to let Ogre work together with ODE. There may be a plugin or other things which help you do that. Find the answer be researching. Then if you come to the actual integration into the game, make it work on the tardis system and try to fully integrate the functionalities of ODE deep into the game. Physics should be all present in the game world. |