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Changes between Initial Version and Version 1 of Ticket #237


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Timestamp:
Oct 15, 2007, 11:25:11 AM (17 years ago)
Author:
bknecht
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  • Ticket #237 – Description

    initial v1  
    1 We need strong enemies with realistic behaviour, but we also want to beat them without losing all our shields. The AI should use the same ship class as the player, thus it must use the common functions (accelerate, shoot, ...) of the spaceship interface.
     1== Introduction ==
     2
     3[[Image(aibo.jpg, width=220, border=1, nolink, right)]]
     4Implement an artificial intelligence for space ships.
     5
     6== Goal ==
     7
     8We need strong enemies with realistic behavior, but we also want to beat them without losing all our shields. The AI should use the same ship class as the player, thus it must use the common functions (accelerate, shoot, ...) of the spaceship interface.
     9
     10Since not much of the framework is available yet the AI does not satisfy very high expectations.
     11
     12== Implementation ==
     13
     14There are several types of AIs. There are such that only know how to steer a ship (minimum) and have a simple behavior structure.[[br]]
     15More sophisticated AIs work in groups (flocking) and organize in those groups and may have specialties.[[br]]
     16Even more sophisticated AIs learn and adapt to different environments and situations. Those are often not used in games, because the strength is difficult to adjust. Also there is the problem of learning. The knowledge should be brought to the next level or the enemy is plain stupid at the beginning of a level if there is no learning time.