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Opened 16 years ago

Last modified 10 years ago

#284 new enhancement

Collision Shapes — at Initial Version

Reported by: rgrieder Owned by: nobody
Priority: minor Milestone: Version 0.3 Codename: Castor
Component: Physics/ODE Version: 0.2.0
Keywords: collision shape Cc:
Referenced By: References:

Description

The physics engine implementation is working now, but has limited support for collision shapes: Only boxes, spheres and cones are supported, while cones are still not tested yet (cone.mesh can be used as graphical test).

On http://www.continuousphysics.com/Bullet/BulletFull/classbtCollisionShape.html, you can see a graphical overview of what collision shapes bullet offers.

For more information how to create a new collision shape, simply look at the ones in src/orxonox/objects/collisionshapes. It's not much and quite simple code.

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