Opened 16 years ago
Last modified 10 years ago
#284 new enhancement
Collision Shapes — at Version 6
Reported by: | rgrieder | Owned by: | |
---|---|---|---|
Priority: | minor | Milestone: | Version 0.3 Codename: Castor |
Component: | Physics/ODE | Version: | 0.2.0 |
Keywords: | collision shape | Cc: | |
Referenced By: | References: |
Description (last modified by jo)
The physics engine implementation is working now, but has limited support for collision shapes: Only boxes, spheres, infinite planes and cones are supported, while cones are still not tested yet (cone.mesh can be used as graphical test).
On http://www.continuousphysics.com/Bullet/BulletFull/classbtCollisionShape.html, you can see a graphical overview of what collision shapes bullet offers.
For more information how to create a new collision shape, simply look at the ones in src/orxonox/objects/collisionshapes. It's not much and quite simple code.
Additional functionallity: Visualise collisionshapes for level designers. (only in the developer version though)
Change History (6)
comment:1 Changed 16 years ago by rgrieder
- Milestone changed from Version 0.3 Codename: Castor to Version 0.2 Codename: Bellatrix
comment:2 Changed 16 years ago by landauf
- Owner nobody deleted
comment:3 Changed 16 years ago by bknecht
- Milestone changed from Version 0.2 Codename: Bellatrix to Version 0.3 Codename: Castor
comment:4 Changed 16 years ago by rgrieder
- Description modified (diff)
comment:5 Changed 13 years ago by jo
- Description modified (diff)
comment:6 Changed 13 years ago by jo
- Description modified (diff)