Opened 16 years ago
Last modified 13 years ago
#319 new task
Create seamless textures — at Version 2
Reported by: | FelixSchulthess | Owned by: | nobody |
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Priority: | minor | Milestone: | Future Engine Features |
Component: | GameContent | Version: | |
Keywords: | PPS | Cc: | |
Referenced By: | References: |
Description (last modified by FelixSchulthess)
We plan to texture the majority of our meshes using generic seamless textures. You will use the 2d-graphics software of your choice to create textures, that look good together, when tiled. It is important, to avoid regularities as best as possible, because they look nasty when tiled.
It will be helpful to organize textures in groups of either materials or themes or factions. This separation will make it easier for the modellers to texture their models. Also, it will prevent them from creating lots of models, that do not look like they belong together.
Furthermore, this project will allow us to texture the same mesh with different texture variants. Imagine an allied fighter, that has been captured by evil Pirates; it has the same model but the Pirates painted it differently.
Change History (4)
Changed 16 years ago by FelixSchulthess
Changed 16 years ago by FelixSchulthess
comment:1 Changed 16 years ago by FelixSchulthess
- Description modified (diff)
comment:2 Changed 16 years ago by FelixSchulthess
- Description modified (diff)