Changes between Initial Version and Version 3 of Ticket #391
- Timestamp:
- Jan 10, 2016, 11:19:03 AM (9 years ago)
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Ticket #391
- Property Keywords PPS added
- Property Component changed from AI to GameContent
- Property Reporter changed from smerkli to fvultier
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Ticket #391 – Description
initial v3 1 The current way to start a level is via the level selection screen. 2 Even though this will always be a possibility in the game, a story mode is still missing. The idea would be to implement some sort of map on which one could click on the next mission - possibly with a mission briefing screen or similar. 1 Since PPS HS14 we have a campaign menu. Unfortunately this contains only a bunch of buttons. A story mode is still missing. The idea would be to implement some sort of map on which one could click on the next mission - possibly with a mission briefing screen or similar. Currently if you absolved mission N then you unlock mission N+1 and so on. More interesting wuold be a tree-like system. So after completion of mission N you can choose to play mission (N+1)A (cooperation with the aliens) or you can choose to play mission (N+1)B (cooperation with the human rebels). Maybe the decision is also dependent on the behaviour of the player in a level. 3 2 4 This might be a two-person job as well - someone could work on the briefing screen and the second person on the clickable map. 3 Steps: 4 5 - Unterstand how the current campaign menu works. How get missions started? How is saved which missions are already won? 6 7 - Experiment with CEGui 8 9 - Implement new features in C++