Opened 12 years ago
Last modified 12 years ago
#406 new task
Intelligent Formation — at Version 2
Reported by: | jo | Owned by: | nobody |
---|---|---|---|
Priority: | minor | Milestone: | Version 0.3 Codename: Castor |
Component: | misc | Version: | 0.1 |
Keywords: | PPS | Cc: | |
Referenced By: | References: |
Description (last modified by jo)
- It is already possible that a single player can "command" other bots of the same team, such that they follow him and align in a certain formation and such that they attack if necessary. But there is no management functionality to really make use of this.
At the moment the player has to press some buttons to make the bots do as wished.
- Another project was able to show successfully that the controller of a controllable entity can be changed.
- Create a new class that can be placed in a level (via XMLport), that spawns a pre defined number of player that follow the current player.
- If the player's spaceship is destroyed, he automatically takes control over another spaceship of his crew.
- If all spaceships are destroyed, let the mission be failed. (Such a callback function has been implemented in the Transporter.)
Change History (2)
comment:1 Changed 12 years ago by jo
- Description modified (diff)
comment:2 Changed 12 years ago by jo
- Description modified (diff)
Note: See
TracTickets for help on using
tickets.