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Mar 5, 2007:

11:37 AM Changeset in orxonox.OLD [10600] by nicolasc
Comestic cleanup in projectiles

Feb 27, 2007:

9:19 PM dev/LinuxDebian edited by wenners
/trunk ! (diff)
9:18 PM dev/LinuxUbuntu edited by wenners
/trunk ! (diff)

Feb 24, 2007:

12:25 PM Changeset in orxonox.OLD [10599] by bottac
1st part of the collision bug fix. BTW, if shouldn't have amarok …

Feb 22, 2007:

5:23 PM Ticket #208 (Material Bug on old Graphics Cards) created by patrick
resolve the bug: https://forum.orxonox.net/viewtopic.php?t=11
5:20 PM Ticket #207 (Crosshair bug) created by patrick
resolve the bug described in https://forum.orxonox.net/viewtopic.php?t=107
4:18 PM Ticket #206 (Clean up Weapon Loading MountPoint function) created by patrick
= Goal = Loading weapons is not yet as generic as it should be. Clean …
4:15 PM Ticket #205 (Object and Scene Management) created by patrick
= Introduction = There are two different types of tasks the current …
4:02 PM Ticket #204 (Main-Loop Redesign) created by patrick
= Introduction = The orxonox main loop is the core of the orxonox …
3:47 PM Ticket #203 (Saving Orxonox Game State) created by patrick
= Introduction = At any point in the game, the state of the world …
3:28 PM Ticket #202 (WorldEntities entering the World) created by patrick
= Introduction = When WorldEntities enter the world, they have no way …
3:19 PM Ticket #201 (Finish the GUI Framework) created by patrick
= Introduction = Orxonox has a first implementation of a GUI like …
3:17 PM Ticket #200 (Transparency Handling in the Graphics Engine) created by patrick
= Introduction = Transparency in OpenGL is handled very differentlly …
3:09 PM Ticket #199 (Orxonox Story Dependency Graph) created by patrick
== Intrudoction == A game should be full of decisions that do change …
2:55 PM Ticket #198 (Artificial Intelligence State Based) created by patrick
= State Based AI = Let's restructure the current AI implementation …

Feb 20, 2007:

6:42 PM Changeset in orxonox.OLD [10598] by wenners
default loadscreen fix
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