Timeline
May 15, 2010:
- 6:12 PM Changeset [6905] by
- rockets get target but moveToPosition function does not work correctly.
- 3:24 PM Changeset [6904] by
- fixed missing include
- 2:57 PM Changeset [6903] by
- Cant assign Pawn* to WeakPtr<Pawn>.
- 11:36 AM Changeset [6902] by
- no rocket is controlled by controller. accidentally deleted tick …
- 8:47 AM Changeset [6901] by
- Fixed PickupCollection. It works now the way it was intended and no …
May 14, 2010:
- 12:41 PM Changeset [6900] by
- rockentcontroller doesn't control the rocket it spawns itself. Rocket …
May 13, 2010:
- 1:19 PM Changeset [6899] by
- some cleaning up still segfault when terminating
- 12:02 PM Changeset [6898] by
- changes in 'src/modules/overlays/hud/HUDNavigation'. …
May 11, 2010:
- 2:56 PM Changeset [6897] by
- Updates in der reinitialisierung von HUDNavigation → changes in …
May 10, 2010:
- 5:02 PM Changeset [6896] by
- spamming the server
- 4:57 PM Changeset [6895] by
- high on cpout
- 4:52 PM Changeset [6894] by
- cout again -.-
- 4:49 PM Changeset [6893] by
- more cout yeahhhhhh
- 4:41 PM Changeset [6892] by
- inserted cout for troubleshooting
- 4:40 PM Changeset [6891] by
- DroneController modified, sameTeam() mod. hack
- 4:34 PM Changeset [6890] by
- 4:34 PM Changeset [6889] by
- added monofur stuff
- 4:32 PM Changeset [6888] by
- formation flight: new formations
- 4:30 PM Changeset [6887] by
- small correction
- 4:26 PM Changeset [6886] by
- HUDNavigation constructor corrected
- 4:24 PM Changeset [6885] by
- Strage delete-button bug persists.
- 4:23 PM Changeset [6884] by
- did the shield pickup. upload for testing
- 4:17 PM Changeset [6883] by
- by cyrill
- 4:14 PM Changeset [6882] by
- commit by ed
- 4:00 PM Changeset [6881] by
- *lodLevel is a float now *gametype_underattack.oxw includes the …
- 3:58 PM Changeset [6880] by
- HUDNavigation: Fixed a few bugs, add to background and fixed size issues.
- 3:50 PM Changeset [6879] by
- bugfixes, performance improvements.
- 3:38 PM Changeset [6878] by
- fixed sigabrt that happened when the rocket collided against anything
- 3:35 PM Changeset [6877] by
- *everything works now; setting the lodlevels and also the XML-Port. …
- 3:18 PM Changeset [6876] by
- Scrolling chat now works, discovered delete-button bug, fixing it now.
- 3:02 PM Changeset [6875] by
- ping & showGUI check done
- 2:55 PM Changeset [6874] by
- blub
- 2:21 PM Changeset [6873] by
- für reto
- 2:20 PM Changeset [6872] by
- commit by ed
- 2:07 PM Changeset [6871] by
- Added cubes in red, orange and green.
- 1:47 PM Changeset [6870] by
- Chatbox light added, trigger with n in game.
- 1:28 PM Changeset [6869] by
- added files for ShieldPickup, nothing implemented yet.
- 1:23 PM Changeset [6868] by
- nochma test?
- 12:58 PM Changeset [6867] by
- commit by cyrill
- 12:40 PM Changeset [6866] by
- commit by cyrill
- 11:02 AM Changeset [6865] by
- tick funktion angepasst
May 9, 2010:
- 10:56 AM Changeset [6864] by
- Created a new MutliTrigger: EventMultiTrigger, which essentially does …
May 7, 2010:
- 4:14 PM Changeset [6863] by
- orxonox crashes while, respectively after destroying either the Rocket …
May 6, 2010:
- 4:42 PM Changeset [6862] by
- New weapon models and textures
- 4:36 PM Changeset [6861] by
- Added StarCreator
- 4:01 PM Changeset [6860] by
- Resolved bug in DistanceMultiTrigger, that caused a segfault, when an …
- 2:56 PM Changeset [6859] by
- Resolved a bug in MultiTriggerContainer that caused the …
- 1:11 PM Changeset [6858] by
- Made noCaption feature needed for skybox much nice.
May 4, 2010:
- 10:44 PM Changeset [6857] by
- Documented and simplified DistanceMultiTrigger.
- 10:16 PM Changeset [6856] by
- Documented and simplified MultiTriggerContainer.
- 9:54 PM Changeset [6855] by
- Done documenting MultiTrigger. Also some simplification and resilience …
- 11:12 AM Changeset [6854] by
- added Drone back into CMakesLists
May 3, 2010:
- 11:52 PM Changeset [6853] by
- Started documenting, also changed some of the implementation to avoid …
- 10:33 PM Changeset [6852] by
- modified it, but the game crashes, something is wrong with while(…)
- 9:52 PM Changeset [6851] by
- Some bugfixes in MultiTrigger. All MultiTrigger features should work …
- 6:41 PM Changeset [6850] by
- master/slave interaction of bots now correct - getting closer to …
- 5:03 PM Changeset [6849] by
- update hudnavigation /addObject, removeObject
- 4:57 PM Changeset [6848] by
- enhanced level, Teamspawnpoints - almost playable version
- 4:51 PM Changeset [6847] by
- drone follows Owner
- 4:46 PM Changeset [6846] by
- Chatbox done, with cursor goodness and everything. Thanks for the help
- 4:28 PM Changeset [6845] by
- 4:23 PM Changeset [6844] by
- 4:21 PM Changeset [6843] by
- fix of the problem of getting the right scale; cast to WorldEntity …
- 4:16 PM Changeset [6842] by
- removed temp folder because not needed. the template files contain …
- 3:01 PM Changeset [6841] by
- added pickup images —This line, and those below, will be ignored— M …
- 2:59 PM Changeset [6840] by
- finished the pickup templates and added them to …
- 2:39 PM Changeset [6839] by
- another tab ….
- 2:29 PM Changeset [6838] by
- implemented the XMLPort for additional lod information.
- 2:10 PM Changeset [6837] by
- Changed EditBox to StaticText in ChatBox.layout
- 1:47 PM Changeset [6836] by
- 1:44 PM Changeset [6835] by
- New chat branch with GUI changes from the trunk.
- 1:40 PM Changeset [6834] by
- Success: Now rocket spawns somewhere around the ship and the …
- 1:38 PM Changeset [6833] by
- DroneController edited
- 1:25 PM Changeset [6832] by
- dronecontroller upload
- 1:14 PM Changeset [6831] by
- sorry, forgot to add some files
- 1:13 PM Changeset [6830] by
- this is some middle-in-work stuff. just oploading it to work on an …
- 11:38 AM Changeset [6829] by
- no tabs
- 11:34 AM Changeset [6828] by
- level pointer for the baseobject
- 11:20 AM Changeset [6827] by
- rocket does spawn and is visible now however speed and scaling not yet …
- 2:35 AM Changeset [6826] by
- excluded bsp renderer from compilation until linux compile problems …
- 12:27 AM Changeset [6825] by
- fixed warnings in BZN bsp renderer
May 2, 2010:
- 11:51 PM Changeset [6824] by
- added CMakeLists.txt for bsp renderer. compiles, but with a shitload …
- 11:49 PM Changeset [6823] by
- added ogre sample files for BZN bsp renderer (from ogre 1.6.5, but i …
- 11:32 PM Changeset [6822] by
- renamed fps directory as bsp
- 11:28 PM Changeset [6821] by
- BZN bsp renderer: removed JarDebug.h includes and deleted main.cpp and …
- 11:24 PM Changeset [6820] by
- removed JarDebug from BZN bsp renderer
- 11:11 PM Changeset [6819] by
- copy paste of all BZN bsp renderer files
- 11:02 PM Changeset [6818] by
- latest try (see the forum thread for more info…) now Orxonox starts, …
- 9:55 PM Changeset [6817] by
- made a mistake in previous update, but still not working…
- 9:50 PM Changeset [6816] by
- updated ~SimpleRocket but still doesn't work
- 1:39 PM Changeset [6815] by
- trying to destroy RocketController within SimpleRocket destroyer but …
May 1, 2010:
- 6:15 PM Changeset [6814] by
- tried to fix ~RocketController() as well as that the rocket is not …
- 12:37 PM Changeset [6813] by
- RocketController now creates rocket. compiles. but rocket doesn't spawn.
Apr 30, 2010:
- 5:50 PM dev/LinuxUbuntu edited by
- (diff)
- 4:42 PM Changeset [6812] by
- adding 3rd party: killers, making the gametype playable for larger …
- 2:39 PM Changeset [6811] by
- 2:34 PM Changeset [6810] by
- 2:34 PM Changeset [6809] by
Apr 29, 2010:
- 4:05 PM Changeset [6808] by
- Weapon model and texture changes
- 3:40 PM Changeset [6807] by
- DistanceMultiTrigger fix. Thanks to Fabian.
- 3:27 PM Changeset [6806] by
- updated skybox generator
- 3:26 PM Changeset [6805] by
- Possible bug fix.
- 2:21 PM Changeset [6804] by
- updated skyboxgenerator
- 2:10 PM Changeset [6803] by
- 1:52 PM Changeset [6802] by
- QuestGUI can now be opened/closed by pressing Key F3…
- 1:35 PM Changeset [6801] by
- New Quest Level - still in early test phase
- 1:16 PM Changeset [6800] by
- Created a new class of triggers called Multitriggers. MultiTriggers …
- 12:57 PM Changeset [6799] by
- Adjusted the priority of some outputs which I found to be rather anoying.
- 12:04 AM Changeset [6798] by
- Changes at weapon models and textures
Apr 27, 2010:
- 5:54 PM Changeset [6797] by
- svn:eol-style "native" for all text-based files.
- 5:01 PM Changeset [6796] by
- Neues update
Apr 26, 2010:
- 5:02 PM Changeset [6795] by
- death of master results in forming a new formation. Correct response …
- 5:01 PM Changeset [6794] by
- Trying to get the real scaleFactor, but it doesn't work yet…
- 4:53 PM Changeset [6793] by
- done for today.
- 4:39 PM Changeset [6792] by
- Adding other pickup gimp files and some restructuring.
- 4:35 PM Changeset [6791] by
- Chat works lowlevel, shortcut is set to B. needs ui now.
- 4:27 PM Changeset [6790] by
- Adding some content. (Pickups gimp-files)
- 4:16 PM Changeset [6789] by
- Creating a source directory in contentcreation to serve as a …
- 4:09 PM Changeset [6788] by
- stuff works, but keybinding still does only work in the build folder
- 4:07 PM Changeset [6787] by
- LoD information via XML partly implemented
- 4:05 PM Changeset [6786] by
- 4:04 PM Changeset [6785] by
- 4:03 PM Changeset [6784] by
- 4:01 PM Changeset [6783] by
- 3:59 PM Changeset [6782] by
- drone, dronecontroller implemented
- 3:46 PM Changeset [6781] by
- 3:45 PM Changeset [6780] by
- 3:40 PM Changeset [6779] by
- 3:40 PM Changeset [6778] by
- 2:48 PM Changeset [6777] by
- Brought implementation further, now starting to link into main program.
- 2:37 PM Changeset [6776] by
- Added ChatInputHandler facilities and started implementing them.
- 1:00 PM Changeset [6775] by
- missile texture 1
Apr 23, 2010:
- 11:46 AM Changeset [6774] by
- Activated Strict.lua That means you can no longer assign to or access …
- 11:41 AM Changeset [6773] by
- Eliminated all unnecessary global Lua variables and replaced them …
Apr 22, 2010:
- 4:27 PM Changeset [6772] by
- update Skybox Generator
- 4:16 PM Changeset [6771] by
- update SkyboxGenerator
- 3:42 PM Changeset [6770] by
- Missile Texture
- 3:32 PM Changeset [6769] by
- Fixed a possible source for future problems. but still no sounds. Try …
- 3:09 PM Changeset [6768] by
- obsolete, sound5 is current sound dev branch
- 2:10 PM WikiStart edited by
- (diff)
Apr 20, 2010:
- 8:31 PM Changeset [6767] by
- Added descriptions and missing documentation to the classes I edited …
- 6:20 PM Changeset [6766] by
- New branch to work on XML controlled CEGUI menus and on game states …
- 3:01 PM download edited by
- (diff)
- 2:24 PM WikiStart edited by
- (diff)
- 2:21 PM ~archive/News edited by
- (diff)
- 2:21 PM WikiStart edited by
- (diff)
- 11:59 AM Changeset in downloads [69] by
- Added MSVC dependencies v4.1 with the following updates: - Ogre 1.6.5 …
- 11:11 AM Changeset [6765] by
- Dependency acceptance update: 5.0 with OGRE 1.7 is now also allowed, …
- 11:11 AM Changeset [6764] by
- Hackaround for Visual Studio 2005 (compiler bug).
Apr 19, 2010:
- 6:09 PM Changeset [6763] by
- Using our own error handler (including the debugger) for Lua code …
- 5:45 PM Changeset [6762] by
- Changes from last revision —> diff file for external libraries updated.
- 4:49 PM Changeset [6761] by
- Fixed "error in error handler" problem that occurred within CEGUILua …
- 4:35 PM Changeset [6760] by
- Deleting pickup4 branch, you know the drill…
- 4:35 PM Changeset [6759] by
- Deleting ppspickups2 branch, since it's obsolete as well.
- 4:34 PM Changeset [6758] by
- Deleting ppspickups1 branch, since it's obsolete now.
- 4:33 PM Changeset [6757] by
- Creating new pickup branch for me.
- 4:32 PM Changeset [6756] by
- Creating new pps pickups branch for Eric and Benedict.
- 4:12 PM Changeset [6755] by
- Fixed Segfault upon dropping of InvisiblePickup, while it was being used.
- 2:34 PM Changeset [6754] by
- Fixed bug in SingleplayerMenu that happened when starting a level manually.
- 11:14 AM Changeset [6753] by
- Some more hackery for the PlayerInfo↔GUIOverlay relation. Seems to …
- 9:37 AM Changeset [6752] by
- Fixed PickupManager::getPawn() method against NULL pointers. (Doesn't …
Apr 17, 2010:
- 10:04 PM Changeset [6751] by
- Removed FORCEINLINE from Singleton.h: There seems to be unexpected …
- 1:26 PM Changeset [6750] by
- PickupInventory working again, just had to change TaharezLook to …
Apr 16, 2010:
- 8:13 PM Changeset [6749] by
- Background wasn't transparent upon start up —> black screen when …
- 8:09 PM Changeset [6748] by
- A GUISheet can assign its field "loadAlong" any strings designating …
- 3:01 PM Changeset [6747] by
- Added onShow and onHide as overridable methods to GUISheet.lua and …
- 2:50 PM Changeset [6746] by
- Merged gamestates2 branch back to trunk. This brings in some heavy …
- 1:42 PM Changeset [6745] by
- Branch now compiling with GCC as well: Added an removed a few …
- 1:41 PM Changeset [6744] by
- Boost_VERSION was missing on Tardis because of manual configuration
- 1:07 PM Changeset [6743] by
- - Bugfix in keyESC. - Default behaviour for GUI sheet InputStates is …
- 12:53 PM Changeset [6742] by
- Fixed typo.
- 12:50 PM Changeset [6741] by
- Removed obsolete InputState from GSMainMenu.
- 12:48 PM Changeset [6740] by
- Trivial bug fix.
- 12:24 PM Changeset [6739] by
- Applied background image changes to GSMainMenu.cc
- 12:22 PM Changeset [6738] by
- Cosmetic changes in InputManager.
- 12:22 PM Changeset [6737] by
- Background image of the GUI is now managed by GUIManager and kept in a …
- 12:11 PM Changeset [6736] by
- All CEGUI calls that can execute Lua code should be protected against …
- 12:06 PM Changeset [6735] by
- Removed getInstancePtr() from all Singletons. Use "exists()" (check) …
Note: See TracTimeline
for information about the timeline view.