Timeline
Dec 8, 2011:
- 6:07 PM Changeset [8968] by
- added waypoint patrol controller to level, RaceCheckPoint::fire works now
- 5:01 PM Changeset [8967] by
- added DEFEND behaviour, fixed some orientation issue
Dec 7, 2011:
- 6:33 PM Changeset [8966] by
- worked on the enemyhealthbar again
- 4:00 PM Changeset [8965] by
- added some Mode features, fixed a speed issue
- 3:22 PM Changeset [8964] by
- Cleaned up the miscellaneous menu and added possibility to cancel.
- 3:08 PM Changeset [8963] by
- removed bad levelinfo tag in asteroidField.oxw
- 3:03 PM Changeset [8962] by
- added smoke billboard material and texture
- 3:02 PM Changeset [8961] by
- added generateFog function
- 2:51 PM Changeset [8960] by
- RaceCheckPoint::fire doesn't work
- 2:38 PM Changeset [8959] by
- RaceCheckPoint::fire doesn't work
- 2:29 PM content/LevelHowTo edited by
- (diff)
- 2:21 PM Changeset [8958] by
- Removing unused Level attributes.
- 1:50 PM Changeset [8957] by
- fixed a bug in searchnewMaster
Nov 30, 2011:
- 5:12 PM Changeset [8956] by
- implementing first player control parameter.
- 4:57 PM Changeset [8955] by
- worked on EnemyHealthBar
- 4:17 PM Changeset [8954] by
- DistanceMultiTrigger
- 4:09 PM Changeset [8953] by
- added different Modes, debugging
Nov 29, 2011:
- 7:09 PM content/LevelHowTo edited by
- (diff)
- 6:17 PM content/LevelHowTo edited by
- to be continued (diff)
Nov 26, 2011:
- 6:22 PM Changeset [8952] by
- Removing some unused variables and taking care of some other warnings …
- 4:18 PM content/Scenarios created by
- 4:12 PM content/ContentState edited by
- (diff)
- 10:06 AM Changeset [8951] by
- Removing interface - no actual need for it, since only two classes are …
Nov 25, 2011:
Nov 23, 2011:
- 4:16 PM Changeset [8949] by
- level Spacerace2 works now
- 4:06 PM Changeset [8948] by
- debugging
- 3:55 PM Changeset [8947] by
- Improved readability of lua code
- 3:13 PM Changeset [8946] by
- asteroidBelt function added
- 2:52 PM Changeset [8945] by
- Some bugfixes for the singleplayer config menu.
- 2:24 PM content/LevelHowTo edited by
- small update on xml (diff)
- 2:14 PM Changeset [8944] by
- level file added
- 2:13 PM Changeset [8943] by
- Added Keybinding for toggleFormationFlight
- 1:47 PM Ticket #383 (Make munition dependent on the spaceship's type) created by
- The amount of ammo should depend on the spaceship type. Example: At …
Nov 18, 2011:
- 6:52 PM Changeset [8942] by
- Pawn&SpaceShip Colouring via XML works. Quick&Dirty implementation …
Nov 16, 2011:
- 5:02 PM Changeset [8941] by
- Object colouring added - according to current team implementation. …
- 4:20 PM Changeset [8940] by
- level Spacerace2
- 4:08 PM Changeset [8939] by
- moved formationflight to Masterable.* from Artificialcontroller, added …
- 3:46 PM Changeset [8938] by
- Added some basic but yet static level configuration support.
- 2:55 PM Changeset [8937] by
- merged masterserverfix corretly now.
- 2:53 PM Changeset [8936] by
- merged masterserverfix
- 2:32 PM Changeset [8935] by
- merged changes from masterserver2 branch into newer trunk here.
- 2:07 PM Changeset [8934] by
- spaceracemanager
- 2:02 PM Changeset [8933] by
- 1:20 PM pps/main edited by
- (diff)
Nov 13, 2011:
- 11:21 PM Changeset [8932] by
- Finetuning the triggers such that the HydrogenFarmer is practically …
Note: See TracTimeline
for information about the timeline view.