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Nov 20, 2012:

6:47 PM Changeset [9462] by davidsa
Added additional LensFlare parameters to the Shader-Test level
6:46 PM Changeset [9461] by davidsa
Updated orxonox::Billboard so you can disable FrustumCulling. Also …

Nov 19, 2012:

4:25 PM Changeset [9460] by moralelastix
Empty Class
4:19 PM Changeset [9459] by purgham
working Version 19.11.2012 - Bots can create virtual Checkpoints but …
4:12 PM Changeset [9458] by juchlil
4:06 PM Changeset [9457] by mottetb
getTeam doesn't work, have to find sth else
3:54 PM Changeset [9456] by keuschr
added material and textures for collateralDamage ship
3:45 PM Changeset [9455] by keuschr
forgot some files
3:44 PM Changeset [9454] by keuschr
Added new ship template. Materials to follow.
3:14 PM Changeset [9453] by moralelastix
Final Textures
2:37 PM Changeset [9452] by smerkli
Added sounds for mjiang.
1:24 PM Changeset [9451] by purgham
working Version 19.11.2012 - Bots can allways be included
7:25 AM Changeset [9450] by jo
Cleanup.

Nov 14, 2012:

9:18 PM Changeset [9449] by davidsa
Added a transparent material for use in Hardware Occlusion Querying
9:16 PM Changeset [9448] by davidsa
Added Hardware Occlusion Query Capabilities for use in dynamic flare …

Nov 13, 2012:

5:02 PM Changeset [9447] by davidsa
Added Material for Lens Flare effects, this is still very much WIP and …
4:56 PM Changeset [9446] by davidsa
Slightly modified shader test level, to see orxonox::LensFlare …
4:54 PM Changeset [9445] by davidsa
Added orxonox::LensFlare, to add LensFlare effects, this is still very …

Nov 12, 2012:

11:07 PM Changeset [9444] by jo
The time seems correct. The marker positioning also seems to be ok. So …
4:37 PM Changeset [9443] by mottetb
was fuer einen Fortschritt heute!
4:21 PM Changeset [9442] by moralelastix
Head Texture
4:13 PM Changeset [9441] by purgham
BUG 12.11.2012 Error if create Bots after start
2:54 PM Changeset [9440] by keuschr
final version
2:45 PM Changeset [9439] by keuschr
final version
1:22 PM Changeset [9438] by keuschr
foo bar or bar foo?

Nov 8, 2012:

10:58 PM Changeset [9437] by jo
Rough example on how to add sound to existing orxonox objects. A …

Nov 5, 2012:

4:21 PM Changeset [9436] by purgham
working Version 5.11.2012 - Bots can be included after starting the level
4:11 PM Changeset [9435] by mottetb
Removed old files
4:06 PM Changeset [9434] by mottetb
aimMarkerSize aendert nichts im Spiel
4:05 PM Changeset [9433] by davidsa
Modified shader test level, added proper collision shape and changed …
3:58 PM Changeset [9432] by purgham
first working Version
3:55 PM Changeset [9431] by keuschr
first texture tries
2:45 PM Changeset [9430] by mottetb
Bild fuer neues Overlay
2:30 PM Changeset [9429] by mottetb
aimMarkerSize Problem
2:15 PM Changeset [9428] by davidsa
FIX: changed standard render group to main, this prevents that …

Nov 4, 2012:

2:02 PM Changeset [9427] by davidsa
FIX: changed nested comments into single line comments, as it turns …
1:51 PM Changeset [9426] by davidsa
Changed shader test level so that it uses a round object, since you …

Oct 31, 2012:

6:02 PM Changeset [9425] by davidsa
Improved glow effect, added some minor documentation to the …

Oct 29, 2012:

5:04 PM Changeset [9424] by davidsa
changed the glow-material to use a different color of glow
5:02 PM Changeset [9423] by davidsa
Slightly modified the shader test level to use the new XML Port and to …
5:00 PM Changeset [9422] by davidsa
Added some documentation to orxonox::Model and refined the XML Port …
4:22 PM Changeset [9421] by mottetb
Oct 29th, works pretty well!
4:16 PM Changeset [9420] by davidsa
Added some documentation to orxonox::Scene
3:48 PM Changeset [9419] by davidsa
Added documentation to orxonox::RenderQueueListener
3:46 PM Changeset [9418] by moralelastix
Texture Files
3:35 PM Changeset [9417] by mjiang
added Laser Sound
2:13 PM Ticket #399 (EMP Weapon) created by smerkli
We could use some area-of-effect weapons, for example an EM-pulse that …
1:59 PM Ticket #398 (Correct Projectile Collision) created by jo
So far our weapons do not interact with static collisionshapes. A …

Oct 25, 2012:

9:33 PM Changeset [9416] by jo
Adjusting the Escort ship's collisionshapes.
8:56 PM Changeset [9415] by jo
Integrating Felix' EscortShip in the game (new weaponsetting and …
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