Timeline
Dec 20, 2012:
- 1:52 PM Ticket #403 (Ready made Game Objects) created by
- Some more sophisticated objects can't be easily scaled and require a …
- 1:52 PM Ticket #402 (Inside a Spacestation) created by
- Create a model of the interior of a spacestation or use one with an …
- 12:16 PM Ticket #401 (Cleanup the AI) created by
- Various people tried to improve the AI and added further …
- 11:39 AM Ticket #400 (Fix the HUD) created by
- Introduce a common way for all HUD elements to filter out objects that …
Dec 16, 2012:
- 9:17 PM Changeset [9524] by
- fixed build on linux
- 6:07 PM Changeset [9523] by
- Merging the Racingbot branch into the presentationHS12 branch.
- 4:02 PM Changeset [9522] by
- Repairing the Compiler Errors.
- 1:21 AM Changeset [9521] by
- Improved level version.
Dec 15, 2012:
- 8:02 PM Changeset [9520] by
- Working on the presentationHS12.oxw level.
- 8:01 PM Changeset [9519] by
- Working on the presentationHS12.oxw level.
- 4:44 PM Changeset [9518] by
- Small adjustmenst on the new SpaceShip Templates and Weaponsettings.
- 2:41 PM Changeset [9517] by
- Little code cleanup.
- 2:40 PM Changeset [9516] by
- Merged branch largeShip1. Cannot test at home, but since it's only …
- 1:57 PM Changeset [9515] by
- final update
- 1:08 PM Changeset [9514] by
- final update
Dec 14, 2012:
- 4:47 PM Changeset [9513] by
- works but its not properly coded and Position of VirtualCheckpoint bad
- 4:17 PM Changeset [9512] by
- works but its not properly coded
- 2:26 PM Changeset [9511] by
- tweaked lens flare base colour in the test level
- 2:25 PM Changeset [9510] by
- Tweaked the lens configuration to achieve a pretty lens flare effect
- 2:24 PM Changeset [9509] by
- tweaked and added more lens flare materials, tweaked the glow material
Dec 11, 2012:
- 6:13 PM Changeset [9508] by
- still not working!
Dec 10, 2012:
- 5:37 PM Changeset [9507] by
- Not working together
- 4:52 PM Changeset [9506] by
- Updating the LaserBeam material to look more like a laser.
- 4:51 PM Changeset [9505] by
- Enabling more variable projectile behaviour for HSW01
- 3:43 PM Changeset [9504] by
- Added colour parameter to the LensFlare in the shadertest level
- 3:38 PM Changeset [9503] by
- Merged dawalser's branch
- 3:36 PM Changeset [9502] by
- Final
- 3:26 PM Changeset [9501] by
- asdf
- 3:26 PM Changeset [9500] by
- Added nested Class Lens to LensFlare, to simplify lens flare …
- 3:17 PM Changeset [9499] by
- Praktisch fertig
- 3:06 PM Changeset [9498] by
- Merged baptiste's branch spaceNavigation. Works.
- 2:56 PM Changeset [9497] by
- nix
- 2:55 PM Changeset [9496] by
- fertig
- 2:48 PM Changeset [9495] by
- fertig
- 2:13 PM Changeset [9494] by
- Presentation Level bigship hinzugefuegt
- 2:05 PM Changeset [9493] by
- Added new laser beam stuff by Lukas
- 12:33 PM WikiStart edited by
- (diff)
- 12:33 PM ~archive/News edited by
- updated archive (diff)
- 12:31 PM WikiStart edited by
- update: 17 Orxonox Convention (diff)
Dec 4, 2012:
- 2:06 PM Changeset [9492] by
- modified the shader test level slightly, putting the light source …
- 2:04 PM Changeset [9491] by
- FIX: fixed light intensity being affected in a weird way by the …
Dec 3, 2012:
- 5:46 PM Changeset [9490] by
- Still doesn't work
- 5:46 PM Changeset [9489] by
- What ever
- 5:44 PM Changeset [9488] by
- Details
- 4:46 PM Changeset [9487] by
- 2.12.2012 - Still some Problems with the additional Checkpoints
- 4:14 PM Changeset [9486] by
- hallo
- 3:57 PM Changeset [9485] by
- Added all the big ship files.
- 3:57 PM Changeset [9484] by
- hallo
- 3:51 PM Changeset [9483] by
- Added big ship stuff to code stuff.
- 2:56 PM Changeset [9482] by
- 1:22 PM Changeset [9481] by
- Created presentation branch for this semester.
Dec 2, 2012:
- 9:21 PM code/Buildsystem edited by
- (diff)
- 9:19 PM Changeset [9480] by
- added cmake flag ENABLE_GCOV to enable code coverage analysis with gcov
Nov 30, 2012:
- 9:41 PM Changeset [9479] by
- consider different float to string conversions
- 9:08 PM Changeset [9478] by
- generate xml report with gtest
- 7:06 PM Changeset [9477] by
- make gtest build on unix
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