Timeline
Mar 27, 2014:
- 4:15 PM Changeset [10010] by
- added ControllerDirector Class, without any implementation
- 4:13 PM Changeset [10009] by
- edited comments in levelTry.oxw file and scriptableController_00.cc
- 3:52 PM Changeset [10008] by
- Start a new controller and investigate rotations
- 3:49 PM Changeset [10007] by
- More research done on collisionshape-entity-structure, and started …
- 3:23 PM Changeset [10006] by
- first try with scriptable controller
- 2:10 PM Changeset [10005] by
- Initial checkin
- 1:36 PM Changeset [10004] by
- first experiments with the turret
Mar 20, 2014:
- 3:46 PM Changeset [10003] by
- A Pawn being hit now prints it's Collisionshape-Structure, as well as …
Mar 19, 2014:
- 4:07 PM Changeset [10002] by
- Output (printing) of CollisionShape-Structure now works. It uses the …
Mar 13, 2014:
- 3:52 PM Changeset [10001] by
- Tried (and failed) to fix output of CollisionShape-structure
- 1:55 PM pps/main edited by
- (diff)
- 1:39 PM Changeset [10000] by
- Created a branch for the pickups extension. Happy 10000 commits!! …
- 1:34 PM Changeset [9999] by
- Created a branch for the scriptable controller
- 1:33 PM Changeset [9998] by
- Created branch for turret extension
Mar 12, 2014:
- 6:39 PM Changeset [9997] by
- Added functions to print the collisionshape-structure of a Pawn which …
Mar 9, 2014:
- 10:34 PM Changeset [9996] by
- Fixed the method outputting the projectile's CollisionBox instead of …
- 9:01 PM Changeset [9995] by
- Modified collision-detecting-process, such that collisions can be …
Mar 6, 2014:
- 3:46 PM pps/main edited by
- (diff)
- 3:14 PM pps/tutorial edited by
- (diff)
- 3:13 PM pps/tutorial edited by
- (diff)
- 2:38 PM Changeset [9994] by
- Added a branch for Noe's modular ships
- 10:19 AM Changeset [9993] by
- Backported a library fix I did in the trunk a while ago so the …
- 10:07 AM pps/tutorial edited by
- (diff)
Note: See TracTimeline
for information about the timeline view.