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May 27, 2014:

10:38 AM Changeset [10079] by smerkli
Added data files for jump minigame
10:35 AM Changeset [10078] by smerkli
Merged Jump minigame, tested, works.
9:54 AM Changeset [10077] by smerkli
Removed some verbose output from default output and re-added a file …

May 22, 2014:

3:59 PM Changeset [10076] by smerkli
Merged scriptcontroller branch
3:41 PM code/doc/PartDestructionEvent edited by noep
(diff)
3:39 PM Changeset [10075] by mkronig
commit for merging files
3:31 PM dev/projects/DefenseTurret edited by muemart
(diff)
3:30 PM content/BigShip edited by noep
(diff)
3:27 PM code/doc/PartDestructionEvent edited by noep
(diff)
3:13 PM content/BigShip edited by noep
(diff)
3:09 PM code/doc/PartDestructionEvent created by noep
3:09 PM PageTemplates/outdated edited by muemart
(diff)
3:07 PM content/models/Turret edited by muemart
Mark this page as outdated (diff)
3:05 PM Changeset [10074] by fvultier
new items added. improved level generator.
3:00 PM dev/projects/DefenseTurret created by muemart
Make a new page for the turret with a little bit of info.
2:49 PM Changeset [10073] by smerkli
Merged modularships branch
2:35 PM Changeset [10072] by smerkli
Merged turretFS14 branch
2:34 PM content/BigShip edited by noep
(diff)
2:18 PM Changeset [10071] by noep
Removed all segfaults (or at least those we found…)
1:55 PM code/doc/ScriptController edited by samuezu
(diff)
1:55 PM code/doc/ScriptController created by samuezu
1:41 PM Changeset [10070] by muemart
Add damage to the turret
1:36 PM Changeset [10069] by smerkli
Created a presentation branch
1:12 PM Changeset [10068] by smerkli
Introduced a shippartmanager to hopefully fix the segfaults

May 21, 2014:

10:38 PM Changeset [10067] by noep
Added explosions. (Because who doesn't love explosions.) Added …
3:28 PM Changeset [10066] by smerkli
Some cleanups, added a "change look" command
2:32 PM Changeset [10065] by smerkli
Improved controller, "move and look" is now scriptable.
11:45 AM Changeset [10064] by smerkli
Test commit to see if committing still works

May 20, 2014:

10:21 AM Changeset [10063] by muemart
Comment out all the raytest stuff. Needs more work and/or knowledge
9:03 AM Changeset [10062] by muemart
Commit the right file this time
9:02 AM Changeset [10061] by muemart
Lower means better means lower means better…

May 19, 2014:

9:13 AM pps/main edited by smerkli
(diff)

May 17, 2014:

5:32 PM content/BigShip edited by noep
(diff)

May 15, 2014:

5:10 PM Changeset [10060] by muemart
Fix team acquisition, edit test level and start to try to make a raytest
5:09 PM Changeset [10059] by samuezu
works more or less, but big trouble accessing the …
3:53 PM Changeset [10058] by noep
Expanded functionality of PartDestructionEvents, fixed cursor not …
2:52 PM pps/main edited by zifloria
(diff)
2:18 PM Changeset [10057] by mkronig
11:12 AM Changeset [10056] by smerkli
Added a check whether the eventlist is empty, this fixes the segfault.

May 14, 2014:

8:25 PM Changeset [10055] by noep
Cleaned up code. Added console command "ModularSpaceShip killshippart …

May 13, 2014:

12:38 PM Changeset [10054] by noep
Fixed CollisionShapes of ShipParts reappearing at their spawnposition …
11:45 AM Changeset [10053] by noep
Fixed yet another segfault (which we hadn't seen yet). Cleared …

May 8, 2014:

4:20 PM Changeset [10052] by noep
Added PartDestructionEvent, possibly fixed one out of two runtimeerrors
4:16 PM Changeset [10051] by fvultier
Removed a few more files I don't need anymore
4:14 PM Changeset [10050] by fvultier
Added a whole bunch of code
4:04 PM Changeset [10049] by muemart
Delete the old turret templates and make new ones. Adjust the weapon …
3:59 PM Changeset [10048] by samuezu
created struct event, an eventlist and the functions eventscheduler …
10:16 AM Changeset [10047] by smerkli
Controller switching works now, however lua script execution is …

May 7, 2014:

4:03 PM content/BigShip edited by noep
(diff)
2:03 PM Changeset [10046] by smerkli
Fixed some more things. What works now: - Setting an ID for the …
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