Timeline
May 27, 2014:
- 10:38 AM Changeset [10079] by
- Added data files for jump minigame
- 10:35 AM Changeset [10078] by
- Merged Jump minigame, tested, works.
- 9:54 AM Changeset [10077] by
- Removed some verbose output from default output and re-added a file …
May 22, 2014:
- 3:59 PM Changeset [10076] by
- Merged scriptcontroller branch
- 3:41 PM code/doc/PartDestructionEvent edited by
- (diff)
- 3:39 PM Changeset [10075] by
- commit for merging files
- 3:31 PM dev/projects/DefenseTurret edited by
- (diff)
- 3:30 PM content/BigShip edited by
- (diff)
- 3:27 PM code/doc/PartDestructionEvent edited by
- (diff)
- 3:13 PM content/BigShip edited by
- (diff)
- 3:09 PM code/doc/PartDestructionEvent created by
- 3:09 PM PageTemplates/outdated edited by
- (diff)
- 3:07 PM content/models/Turret edited by
- Mark this page as outdated (diff)
- 3:05 PM Changeset [10074] by
- new items added. improved level generator.
- 3:00 PM dev/projects/DefenseTurret created by
- Make a new page for the turret with a little bit of info.
- 2:49 PM Changeset [10073] by
- Merged modularships branch
- 2:35 PM Changeset [10072] by
- Merged turretFS14 branch
- 2:34 PM content/BigShip edited by
- (diff)
- 2:18 PM Changeset [10071] by
- Removed all segfaults (or at least those we found…)
- 1:55 PM code/doc/ScriptController edited by
- (diff)
- 1:55 PM code/doc/ScriptController created by
- 1:41 PM Changeset [10070] by
- Add damage to the turret
- 1:36 PM Changeset [10069] by
- Created a presentation branch
- 1:12 PM Changeset [10068] by
- Introduced a shippartmanager to hopefully fix the segfaults
May 21, 2014:
- 10:38 PM Changeset [10067] by
- Added explosions. (Because who doesn't love explosions.) Added …
- 3:28 PM Changeset [10066] by
- Some cleanups, added a "change look" command
- 2:32 PM Changeset [10065] by
- Improved controller, "move and look" is now scriptable.
- 11:45 AM Changeset [10064] by
- Test commit to see if committing still works
May 20, 2014:
- 10:21 AM Changeset [10063] by
- Comment out all the raytest stuff. Needs more work and/or knowledge
- 9:03 AM Changeset [10062] by
- Commit the right file this time
- 9:02 AM Changeset [10061] by
- Lower means better means lower means better…
May 19, 2014:
May 17, 2014:
May 15, 2014:
- 5:10 PM Changeset [10060] by
- Fix team acquisition, edit test level and start to try to make a raytest
- 5:09 PM Changeset [10059] by
- works more or less, but big trouble accessing the …
- 3:53 PM Changeset [10058] by
- Expanded functionality of PartDestructionEvents, fixed cursor not …
- 2:52 PM pps/main edited by
- (diff)
- 2:18 PM Changeset [10057] by
- 11:12 AM Changeset [10056] by
- Added a check whether the eventlist is empty, this fixes the segfault.
May 14, 2014:
- 8:25 PM Changeset [10055] by
- Cleaned up code. Added console command "ModularSpaceShip killshippart …
May 13, 2014:
- 12:38 PM Changeset [10054] by
- Fixed CollisionShapes of ShipParts reappearing at their spawnposition …
- 11:45 AM Changeset [10053] by
- Fixed yet another segfault (which we hadn't seen yet). Cleared …
May 8, 2014:
- 4:20 PM Changeset [10052] by
- Added PartDestructionEvent, possibly fixed one out of two runtimeerrors
- 4:16 PM Changeset [10051] by
- Removed a few more files I don't need anymore
- 4:14 PM Changeset [10050] by
- Added a whole bunch of code
- 4:04 PM Changeset [10049] by
- Delete the old turret templates and make new ones. Adjust the weapon …
- 3:59 PM Changeset [10048] by
- created struct event, an eventlist and the functions eventscheduler …
- 10:16 AM Changeset [10047] by
- Controller switching works now, however lua script execution is …
May 7, 2014:
- 4:03 PM content/BigShip edited by
- (diff)
- 2:03 PM Changeset [10046] by
- Fixed some more things. What works now: - Setting an ID for the …
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