Timeline
Jun 7, 2015:
- 3:24 PM Changeset [10544] by
- fixed tests
- 2:50 PM Changeset [10543] by
- create and destroy root-context in a controlled manner
- 2:16 PM Changeset [10542] by
- clean and explicit setup/shutdown of singletons that are used by …
- 1:53 PM Changeset [10541] by
- fixed include paths
- 1:11 PM Changeset [10540] by
- moved DynLib and DynLibManager into module sub-directory
- 12:10 PM Changeset [10539] by
- destroy objects before deleting identifiers (when unloading a module)
- 11:57 AM Changeset [10538] by
- now that the order of initialization is well defined (first …
- 10:56 AM Changeset [10537] by
- made some functions private in ClassIdentifier
- 12:12 AM Changeset [10536] by
- unload in reversed order
Jun 6, 2015:
- 11:52 PM Changeset [10535] by
- statically initialized instances are now registered with a type. …
- 6:24 PM Changeset [10534] by
- fix
- 6:12 PM Changeset [10533] by
- fixed tests
- 4:38 PM Changeset [10532] by
- use CoreStaticInitializationHandler to initialize core instances
- 3:56 PM Changeset [10531] by
- added draft for StaticInitializationHandler
- 2:45 PM Changeset [10530] by
- statically initialized instances may contain a type. currently not used.
- 12:38 PM Changeset [10529] by
- find VLD (the path in the PATH variable points to bin/WinXX, so we …
- 12:37 PM Changeset [10528] by
- destroy singleton when wrapper is destroyed
- 10:43 AM Changeset [10527] by
- unload modules, unload and destroy all statically initialized instances
- 10:37 AM Changeset [10526] by
- identifier removes itself from all related identifiers when being destroyed
Jun 4, 2015:
- 11:09 PM Changeset [10525] by
- unload debug overly while unloading graphics
- 10:37 PM WikiStart edited by
- (diff)
- 10:37 PM ~archive/News edited by
- (diff)
- 10:32 PM Changeset [10524] by
- unload graphics when the game exits
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