Timeline
May 12, 2016:
- 4:08 PM Changeset [11187] by
- added a MoveToTask TODO implement the update function
- 4:07 PM Changeset [11186] by
- LevelStatus and levelmanager in two files, LevelStatus saves and …
- 4:03 PM Changeset [11185] by
- fix the charging during reloadtime, the hudchargebar working so far…
- 4:02 PM Changeset [11184] by
- New Pickup + try to create ground from separate tiles
- 3:28 PM Changeset [11183] by
- moved the task classes to the scriptTasks folder. modified the …
- 2:40 PM pps/main edited by
- (diff)
- 1:45 PM Changeset [11182] by
- New Pickup
May 10, 2016:
- 12:29 PM Changeset [11181] by
- some minor changes
- 12:09 PM Changeset [11180] by
- logic to show only certain levels and not all together, also not all …
Apr 28, 2016:
- 4:09 PM Changeset [11179] by
- added the stringOutTask for scriptcontroller
- 4:08 PM Changeset [11178] by
- scriptcontroller task system doesnt work. it seems like queue is the …
- 4:04 PM Changeset [11177] by
- New Pickups (speed); Level Counter and Crate spawn (not working)
- 3:45 PM Changeset [11176] by
- Added a debug console command that allows visualization of the weaponSlots.
- 3:09 PM Changeset [11175] by
- overwritten many fire functions now only need to implement timer/charges
Apr 21, 2016:
- 4:47 PM Changeset [11174] by
- everything beneath weaponmode changed to push/release - wm modified …
- 4:05 PM Changeset [11173] by
- Campaignmenu improved, it's now possible to only show single levels …
- 4:02 PM Changeset [11172] by
- updated some files so NewScriptController lua binds are created. added …
- 3:37 PM Changeset [11171] by
- Pickups work; Lives Counter and Total Flag Counter
- 3:33 PM Changeset [11170] by
- running backup
Note: See TracTimeline
for information about the timeline view.