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Timeline


and

May 19, 2016:

5:50 PM Changeset [11192] by tgidron
New Floor, Level HUD, Pickups work
5:37 PM Changeset [11191] by binderm
The Campaign menu now works. The levels are structured in a tree. If …
5:34 PM Changeset [11190] by plehmann
modified newScriptController to prevent memory leacks caused by tasks
5:04 PM Changeset [11189] by sagerj
done/fixed everything, weaponmode/discharger fully commented only …
1:34 PM Changeset [11188] by binderm
12:59 PM pps/main edited by maxima
(diff)

May 12, 2016:

4:08 PM Changeset [11187] by plehmann
added a MoveToTask TODO implement the update function
4:07 PM Changeset [11186] by binderm
LevelStatus and levelmanager in two files, LevelStatus saves and …
4:03 PM Changeset [11185] by sagerj
fix the charging during reloadtime, the hudchargebar working so far…
4:02 PM Changeset [11184] by tgidron
New Pickup + try to create ground from separate tiles
3:28 PM Changeset [11183] by plehmann
moved the task classes to the scriptTasks folder. modified the …
2:40 PM pps/main edited by zifloria
(diff)
1:45 PM Changeset [11182] by tgidron
New Pickup

May 10, 2016:

12:29 PM Changeset [11181] by binderm
some minor changes
12:09 PM Changeset [11180] by binderm
logic to show only certain levels and not all together, also not all …

Apr 28, 2016:

4:09 PM Changeset [11179] by plehmann
added the stringOutTask for scriptcontroller
4:08 PM Changeset [11178] by plehmann
scriptcontroller task system doesnt work. it seems like queue is the …
4:04 PM Changeset [11177] by tgidron
New Pickups (speed); Level Counter and Crate spawn (not working)
3:45 PM Changeset [11176] by fvultier
Added a debug console command that allows visualization of the weaponSlots.
3:09 PM Changeset [11175] by sagerj
overwritten many fire functions now only need to implement timer/charges
Note: See TracTimeline for information about the timeline view.