Timeline
Jan 20, 2010:
- 2:28 PM Changeset [6453] by
- hmm
- 2:21 PM Changeset [6452] by
- merged current state of the new cc system to the updated branch
- 2:00 PM Changeset [6451] by
- annual update of the cc branch
Jan 18, 2010:
- 12:05 AM Changeset [6450] by
- further traffic reduction: - synchronisableheaders are now smaller( by …
Jan 17, 2010:
- 11:49 AM Changeset [6449] by
- changed diff behaviour in order to reduce datasize before and after …
- 11:37 AM Changeset [6448] by
- made registerVariables always private. otherwise bad things may happen …
Jan 8, 2010:
Jan 5, 2010:
Jan 4, 2010:
- 5:02 PM people/ErwinHerrsche edited by
- (diff)
- 5:02 PM content/Sound edited by
- (diff)
- 4:15 PM Changeset [6447] by
- Added svn property to 0.0.4 that automatically checks out the data tag …
- 4:14 PM Changeset [6446] by
- Added corresponding data tag for v0.0.4
- 4:08 PM Changeset [6445] by
- Added 0.0.4 tag with the results of the 2009 autumn ETH semester.
- 4:06 PM Changeset [6444] by
- Version bump —> 0.0.4
- 3:52 PM Changeset [6443] by
- Fixed two problems with the ORXONOX_RELEASE really release version.
Jan 3, 2010:
- 5:53 PM Changeset [6442] by
- Removed unnecessary path qualifiers.
- 3:56 PM Changeset [6441] by
- Added XML loadable wrapper class that can load GUI sheets.
- 3:55 PM Changeset [6440] by
- Fixed typos.
- 3:54 PM Changeset [6439] by
- Found two macros that can be replaced by simple inline functions.
Jan 2, 2010:
- 1:55 PM Changeset [6438] by
- Boost 1.35 currently is the minimum version.
Jan 1, 2010:
- 10:05 PM Changeset [6437] by
- Added support for keybindings.ini merging: When running development …
- 9:52 PM Changeset [6436] by
- Engine idle sound wasn't looped.
- 6:43 PM Changeset [6435] by
- Moved getALErrorString function from SoundManager.h to newly created …
- 6:28 PM Changeset [6434] by
- Sound streaming branch.
Dec 30, 2009:
- 3:56 PM Changeset [6433] by
- creating network2 branch
Dec 29, 2009:
- 10:30 PM Changeset [6432] by
- Changed the way config values associated with general settings …
- 7:16 PM Changeset [6431] by
- Extended Singleton<T> with a exists() method.
- 10:40 AM Changeset [6430] by
- Created branch to ditch the GameStates.
Dec 28, 2009:
- 11:17 PM Changeset [6429] by
- No STL iterator bounds checking for MSVC release versions.
- 11:10 PM Changeset [6428] by
- Changed config value handling in the KeyBinder. Doesn't change the …
- 8:35 PM Changeset [6427] by
- Fixed (whyever it works now) bug in KeyBind menu that caused an error …
- 10:08 AM Changeset [6426] by
- Fixed bug that caused Host to fail an assert when the client failed to …
Dec 27, 2009:
- 2:30 AM Changeset [6425] by
- Replaced "=" with " = " in our ini files for the config value. Also …
- 2:28 AM Changeset [6424] by
- Fixed a bug in removeSlashes: An escape sequence at the third and …
- 12:09 AM Changeset [6423] by
- Fixed bug that caused derived classes to list the base class's config …
Dec 26, 2009:
- 11:18 AM Changeset [6422] by
- Uniform code-styling per file. As if I didn't know what to do
- 10:06 AM Changeset [6421] by
- Some Documenting and bug fixes.
Dec 25, 2009:
- 11:08 PM Changeset [6420] by
- svn:eol-style "native" for all text files.
- 11:07 PM Changeset [6419] by
- Merged pickup2 into pickup3.
- 10:48 PM Changeset [6418] by
- New branch to make pickup2 work easier.
- 10:23 PM Changeset [6417] by
- Merged presentation2 branch back to trunk. Major new features: - …
- 9:47 PM Changeset [6416] by
- Added missing includes
- 5:18 PM Changeset [6415] by
- const std::string& or std::string, but std::string& can yield …
- 2:07 PM Changeset [6414] by
- Added changes to presentation2 here as well.
- 2:06 PM Changeset [6413] by
- Resolved some bugs that stood in the way of compiling. * In DynLib.cc …
- 1:18 PM Changeset [6412] by
- Merged presentation2 branch into pickup2 branch.
Dec 24, 2009:
- 4:01 PM Changeset [6411] by
- BaseSound should release the buffer upon destruction and the …
- 3:56 PM Changeset [6410] by
- Just a small mistake…
- 8:54 AM Changeset [6409] by
- Better sound source management: Sources are created on demand with a …
- 8:49 AM Changeset [6408] by
- Main loop optimisations.
Dec 23, 2009:
- 10:03 PM Changeset [6407] by
- WeaponSlots should not be synchronised.
- 8:45 PM Changeset [6406] by
- Mood changes should now be working and with immediate (but delayed …
- 8:27 PM Changeset [6405] by
- Commit changes in pickup before merge.
- 7:44 PM Changeset [6404] by
- Simplified our resource system a bit by working with a single resource …
Dec 22, 2009:
- 11:20 PM Changeset [6403] by
- Added lua convenience function for console commmands: …
- 10:49 PM Changeset [6402] by
- Protected ClassTreeMask functions against NULL identifiers. That can …
- 10:38 PM Changeset [6401] by
- Removed useless damage_ config value from Projectile. Rather use the …
- 10:05 PM Changeset [6400] by
- Replaced (*it). with it→ where I could find it. Should increased code …
- 9:21 PM Changeset [6399] by
- Increased default mouse sensitivity to a playable level.
- 8:44 PM Changeset [6398] by
- Fixed weapon sound synchronisation.
- 8:44 PM Changeset [6397] by
- Fixed obviously pointless statement order in BaseSound.
- 8:35 PM Changeset [6396] by
- Fixed space ship boost sound synchronisation.
- 2:45 PM Changeset [6395] by
- Adding pointers here is pointless.
- 2:07 PM Changeset [6394] by
- std::string tweaks: - Declared BLANKSTRING in UtilPrereqs.h as well …
Dec 21, 2009:
- 4:24 PM Changeset [6393] by
- Removed two gcc warnings.
- 2:28 PM Changeset [6392] by
- Adjusted hard debug level for the debug build: now set to 6 (Ultra).
- 2:03 PM Changeset [6391] by
- Moved forward declarations to the Prereqs files.
- 1:49 PM Changeset [6390] by
- Deleting old branches.
- 1:45 PM Changeset [6389] by
- Found some inappropriate tabs.
- 1:28 PM Changeset [6388] by
- Found some end of line leftover spaces.
- 1:18 PM Changeset [6387] by
- Found some non empty new lines.
- 12:52 PM Changeset [6386] by
- Correction to r6385.
- 12:49 PM Changeset [6385] by
- The free PNG format is probably more suitable for screen shots than …
- 12:30 PM Changeset [6384] by
- Playing Orxonox on a specific core makes it faster on Windows. The …
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