Timeline
Jul 19, 2011:
- 10:27 PM Changeset [8766] by
- Backup before taking the next step.
- 9:26 PM Changeset [8765] by
- added draft for the the new output system
Jul 18, 2011:
- 11:07 PM Changeset [8764] by
- Got the bug.
- 10:59 PM Changeset [8763] by
- New implementation. New bug. Bots use only yellow energy munition …
Jul 17, 2011:
- 11:43 PM Changeset [8762] by
- Weaponsetup now generic. Munition management has not jet been implemented.
Jul 15, 2011:
- 10:49 AM Changeset [8761] by
- Error due to block scope (variables didn't reset in the inner while loops).
Jul 14, 2011:
- 11:06 PM Changeset [8760] by
- Reverted weaponsetting.
- 10:46 PM Changeset [8759] by
- Could this be a probable weaponsetting?
- 10:29 PM Changeset [8758] by
- Code clean up.
Jul 13, 2011:
- 9:42 PM Changeset [8757] by
- ai && weapons. Trying to identify each weapon installed on a spaceship.
- 7:53 PM Changeset [8756] by
- Updating 'Fight in our back'. Spaceship is steerable now. New …
- 7:31 PM Changeset [8755] by
- Updating the weaponsettings. Swallow and further spaceships deal …
- 4:58 PM Changeset [8754] by
Jul 11, 2011:
- 2:14 PM Changeset [8753] by
- 2:14 PM Changeset [8752] by
- 2:13 PM Changeset [8751] by
- 2:12 PM Changeset [8750] by
- 2:12 PM Changeset [8749] by
- oxonox hud concept
- 2:11 PM Changeset [8748] by
- 2:11 PM Changeset [8747] by
- orxonox content für HUD concept
- 2:10 PM Changeset [8746] by
- 2:10 PM Changeset [8745] by
- 2:10 PM Changeset [8744] by
- 2:09 PM Changeset [8743] by
- 2:06 PM Changeset [8742] by
Jul 10, 2011:
- 9:53 PM Changeset [8741] by
- Correction of camera bug.
- 5:46 PM Changeset [8740] by
- fixed some warnings, added vs to ignore list
- 10:41 AM Changeset [8739] by
- created new branch to work on the console- and log-output
Jul 9, 2011:
- 7:45 PM Changeset [8738] by
- added "scale" for radar viewables. scale is relative, 1.0 means …
- 12:05 PM Changeset [8737] by
- fixed radar flashing red after killing an enemy with the steerable rocket
Jul 7, 2011:
- 7:17 PM Changeset [8736] by
- Bots use boost now.
- 3:59 PM Changeset [8735] by
- Adjust weapon behaviour if bot dies and is respawned with a different …
Jul 6, 2011:
- 10:50 PM Changeset [8734] by
- Fix for AI and rockets.
Jul 5, 2011:
- 11:59 PM Changeset [8733] by
- Further narrowing down. The bug is triggered, when a bot calls fire(3) …
- 10:57 PM Changeset [8732] by
- doFire() is definitely the error's source.
- 10:39 PM Changeset [8731] by
- Narrowed down: Bug triggered in the doFire() function in …
- 10:16 PM Changeset [8730] by
- Going back one step (version without hud bug). Bots have better …
Jul 4, 2011:
- 2:47 AM Changeset [8729] by
- Merged unity_build branch back to trunk. Features: - Implemented …
Jul 3, 2011:
- 5:44 PM Changeset [8728] by
- Removing bigships branch.
- 5:42 PM Changeset [8727] by
- Cleaning up in SpaceShip and Engine. Fixed several bugs. Kicked …
- 5:23 PM code/libs edited by
- (diff)
- 5:22 PM code/Buildsystem edited by
- (diff)
Jul 1, 2011:
- 1:29 PM Changeset [8726] by
- Weaponfiles
- 1:20 PM Changeset [8725] by
- Foler for content source
- 12:59 AM Changeset [8724] by
- Buggy version: After being shot dead in a simple level the hud doesn't …
- 12:54 AM Changeset [8723] by
- 'Stable' update. Merging by hand.
Jun 30, 2011:
- 10:49 PM Changeset [8722] by
- Removing pickup branch.
- 8:39 PM Changeset [8721] by
- 8:30 PM Changeset [8720] by
- Just a backup, before starting to update the ai branch.
- 5:20 PM Changeset [8719] by
- Trying to find a way to identify a weapon by its munition name. The …
Jun 28, 2011:
- 6:37 PM Changeset [8718] by
- .blend files for the RaceCheckPoint and th CheckPoint models
- 6:24 PM Changeset [8717] by
- Content for the SpaceRace gametype
- 4:28 AM Changeset [8716] by
- Fixed Linux build when using build units
Jun 27, 2011:
- 10:57 AM Changeset [8715] by
- Also adjusting in pool.
- 10:56 AM Changeset [8714] by
- Forgot something.
- 10:45 AM Changeset [8713] by
- Cleaning up ShrinkPickup.
- 10:44 AM Changeset [8712] by
- Renaming Asterix to asterisk.
Jun 22, 2011:
- 6:57 PM Changeset [8711] by
- Bots are ready for rocket usage. (The hit rate for rockets is just …
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for information about the timeline view.