Timeline
Aug 21, 2012:
- 7:28 PM Changeset [9341] by
- Corrected getNumberOfPlayers().
Aug 20, 2012:
- 4:46 PM Changeset [9340] by
- On the way of repairing a bug that was caused by manual refactoring of …
Jul 30, 2012:
- 10:41 PM Changeset [9339] by
- Found reason why players are not always detected correctly: …
- 9:25 PM Changeset [9338] by
- Trying to find quick fixes for dynamic match. Somehow gametypes …
Jul 29, 2012:
- 11:02 PM Changeset [9337] by
- fixed "quivering" movement also for DockingController and in the 2nd …
- 10:44 PM Changeset [9336] by
- fixed weird AI movement introduced in waypoints branch
Jul 22, 2012:
- 10:44 PM Changeset [9335] by
- moved tower defense blender files to pool
- 10:21 PM Changeset [9334] by
- removed UnderAttackHealthBar which is not needed anymore because of …
- 10:04 PM Changeset [9333] by
- added const qualifier to all message-sending functions in GametypeInfo …
- 9:54 PM Changeset [9332] by
- removed strange function
- 9:35 PM Changeset [9331] by
- removed const_cast and some const qualifiers from ConsoleCommand and …
- 7:23 PM Changeset [9330] by
- added deterministic stop criterion to end tetris match (independent of …
- 6:46 PM Changeset [9329] by
- fixed collision bug in tetris which made stones overlap in some cases …
- 5:57 PM Changeset [9328] by
- fixed two possible crashes
- 5:12 PM Changeset [9327] by
- changed parent of TetrisStone from Pawn to MovableEntity which is …
- 5:06 PM Changeset [9326] by
- small refactoring of tetris gametype, fixed memory leak
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