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Aug 21, 2012:

7:28 PM Changeset [9341] by jo
Corrected getNumberOfPlayers().

Aug 20, 2012:

4:46 PM Changeset [9340] by jo
On the way of repairing a bug that was caused by manual refactoring of …

Jul 30, 2012:

10:41 PM Changeset [9339] by jo
Found reason why players are not always detected correctly: …
9:25 PM Changeset [9338] by jo
Trying to find quick fixes for dynamic match. Somehow gametypes …

Jul 29, 2012:

11:02 PM Changeset [9337] by landauf
fixed "quivering" movement also for DockingController and in the 2nd …
10:44 PM Changeset [9336] by landauf
fixed weird AI movement introduced in waypoints branch

Jul 22, 2012:

10:44 PM Changeset [9335] by landauf
moved tower defense blender files to pool
10:21 PM Changeset [9334] by landauf
removed UnderAttackHealthBar which is not needed anymore because of …
10:04 PM Changeset [9333] by landauf
added const qualifier to all message-sending functions in GametypeInfo …
9:54 PM Changeset [9332] by landauf
removed strange function
9:35 PM Changeset [9331] by landauf
removed const_cast and some const qualifiers from ConsoleCommand and …
7:23 PM Changeset [9330] by landauf
added deterministic stop criterion to end tetris match (independent of …
6:46 PM Changeset [9329] by landauf
fixed collision bug in tetris which made stones overlap in some cases …
5:57 PM Changeset [9328] by landauf
fixed two possible crashes
5:12 PM Changeset [9327] by landauf
changed parent of TetrisStone from Pawn to MovableEntity which is …
5:06 PM Changeset [9326] by landauf
small refactoring of tetris gametype, fixed memory leak
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