Timeline
Dec 10, 2012:
- 5:37 PM Changeset [9507] by
- Not working together
- 4:52 PM Changeset [9506] by
- Updating the LaserBeam material to look more like a laser.
- 4:51 PM Changeset [9505] by
- Enabling more variable projectile behaviour for HSW01
- 3:43 PM Changeset [9504] by
- Added colour parameter to the LensFlare in the shadertest level
- 3:38 PM Changeset [9503] by
- Merged dawalser's branch
- 3:36 PM Changeset [9502] by
- Final
- 3:26 PM Changeset [9501] by
- asdf
- 3:26 PM Changeset [9500] by
- Added nested Class Lens to LensFlare, to simplify lens flare …
- 3:17 PM Changeset [9499] by
- Praktisch fertig
- 3:06 PM Changeset [9498] by
- Merged baptiste's branch spaceNavigation. Works.
- 2:56 PM Changeset [9497] by
- nix
- 2:55 PM Changeset [9496] by
- fertig
- 2:48 PM Changeset [9495] by
- fertig
- 2:13 PM Changeset [9494] by
- Presentation Level bigship hinzugefuegt
- 2:05 PM Changeset [9493] by
- Added new laser beam stuff by Lukas
- 12:33 PM WikiStart edited by
- (diff)
- 12:33 PM ~archive/News edited by
- updated archive (diff)
- 12:31 PM WikiStart edited by
- update: 17 Orxonox Convention (diff)
Dec 4, 2012:
- 2:06 PM Changeset [9492] by
- modified the shader test level slightly, putting the light source …
- 2:04 PM Changeset [9491] by
- FIX: fixed light intensity being affected in a weird way by the …
Dec 3, 2012:
- 5:46 PM Changeset [9490] by
- Still doesn't work
- 5:46 PM Changeset [9489] by
- What ever
- 5:44 PM Changeset [9488] by
- Details
- 4:46 PM Changeset [9487] by
- 2.12.2012 - Still some Problems with the additional Checkpoints
- 4:14 PM Changeset [9486] by
- hallo
- 3:57 PM Changeset [9485] by
- Added all the big ship files.
- 3:57 PM Changeset [9484] by
- hallo
- 3:51 PM Changeset [9483] by
- Added big ship stuff to code stuff.
- 2:56 PM Changeset [9482] by
- 1:22 PM Changeset [9481] by
- Created presentation branch for this semester.
Dec 2, 2012:
- 9:21 PM code/Buildsystem edited by
- (diff)
- 9:19 PM Changeset [9480] by
- added cmake flag ENABLE_GCOV to enable code coverage analysis with gcov
Nov 30, 2012:
- 9:41 PM Changeset [9479] by
- consider different float to string conversions
- 9:08 PM Changeset [9478] by
- generate xml report with gtest
- 7:06 PM Changeset [9477] by
- make gtest build on unix
Nov 29, 2012:
- 11:23 PM Changeset [9476] by
- removed some lines that were accidentally copy-pasted
- 10:55 PM Changeset [9475] by
- exclude gtest and gmock from default build target
- 10:30 PM Changeset [9474] by
- moved settings for executables in visual studio to TargetUtilities to …
- 5:49 PM Changeset [9473] by
- moved common cmake config for src/ and test/ to SourceConfig.cmake
Nov 28, 2012:
- 11:17 PM Changeset [9472] by
- Better documentation.
- 11:02 PM Changeset [9471] by
- I fixed the console command. A console command has to be a static …
Nov 26, 2012:
- 4:36 PM Changeset [9470] by
- 26.11.12 not really working but usefull stuff for later
- 4:08 PM Changeset [9469] by
- preparations
- 4:06 PM Changeset [9468] by
- shortcuts don't work
- 4:03 PM Changeset [9467] by
- export
- 3:58 PM Changeset [9466] by
- WIP: fixing max pixel calculation and size scaling of the billboards
- 1:30 PM Changeset [9465] by
- Smooth Rendering
Nov 25, 2012:
- 7:43 PM Changeset [9464] by
- Updated orxonox::LensFlare, the effect has been expanded by several …
- 7:39 PM Changeset [9463] by
- updated lensflare.material and textures
Nov 20, 2012:
- 6:47 PM Changeset [9462] by
- Added additional LensFlare parameters to the Shader-Test level
- 6:46 PM Changeset [9461] by
- Updated orxonox::Billboard so you can disable FrustumCulling. Also …
Nov 19, 2012:
- 4:25 PM Changeset [9460] by
- Empty Class
- 4:19 PM Changeset [9459] by
- working Version 19.11.2012 - Bots can create virtual Checkpoints but …
- 4:12 PM Changeset [9458] by
- 4:06 PM Changeset [9457] by
- getTeam doesn't work, have to find sth else
- 3:54 PM Changeset [9456] by
- added material and textures for collateralDamage ship
- 3:45 PM Changeset [9455] by
- forgot some files
- 3:44 PM Changeset [9454] by
- Added new ship template. Materials to follow.
- 3:14 PM Changeset [9453] by
- Final Textures
- 2:37 PM Changeset [9452] by
- Added sounds for mjiang.
- 1:24 PM Changeset [9451] by
- working Version 19.11.2012 - Bots can allways be included
- 7:25 AM Changeset [9450] by
- Cleanup.
Nov 14, 2012:
- 9:18 PM Changeset [9449] by
- Added a transparent material for use in Hardware Occlusion Querying
- 9:16 PM Changeset [9448] by
- Added Hardware Occlusion Query Capabilities for use in dynamic flare …
Nov 13, 2012:
- 5:02 PM Changeset [9447] by
- Added Material for Lens Flare effects, this is still very much WIP and …
- 4:56 PM Changeset [9446] by
- Slightly modified shader test level, to see orxonox::LensFlare …
- 4:54 PM Changeset [9445] by
- Added orxonox::LensFlare, to add LensFlare effects, this is still very …
Nov 12, 2012:
- 11:07 PM Changeset [9444] by
- The time seems correct. The marker positioning also seems to be ok. So …
- 4:37 PM Changeset [9443] by
- was fuer einen Fortschritt heute!
- 4:21 PM Changeset [9442] by
- Head Texture
- 4:13 PM Changeset [9441] by
- BUG 12.11.2012 Error if create Bots after start
- 2:54 PM Changeset [9440] by
- final version
- 2:45 PM Changeset [9439] by
- final version
- 1:22 PM Changeset [9438] by
- foo bar or bar foo?
Note: See TracTimeline
for information about the timeline view.