Timeline
Mar 13, 2014:
- 3:52 PM Changeset [10001] by
- Tried (and failed) to fix output of CollisionShape-structure
- 1:55 PM pps/main edited by
- (diff)
- 1:39 PM Changeset [10000] by
- Created a branch for the pickups extension. Happy 10000 commits!! …
- 1:34 PM Changeset [9999] by
- Created a branch for the scriptable controller
- 1:33 PM Changeset [9998] by
- Created branch for turret extension
Mar 12, 2014:
- 6:39 PM Changeset [9997] by
- Added functions to print the collisionshape-structure of a Pawn which …
Mar 9, 2014:
- 10:34 PM Changeset [9996] by
- Fixed the method outputting the projectile's CollisionBox instead of …
- 9:01 PM Changeset [9995] by
- Modified collision-detecting-process, such that collisions can be …
Mar 6, 2014:
- 3:46 PM pps/main edited by
- (diff)
- 3:14 PM pps/tutorial edited by
- (diff)
- 3:13 PM pps/tutorial edited by
- (diff)
- 2:38 PM Changeset [9994] by
- Added a branch for Noe's modular ships
- 10:19 AM Changeset [9993] by
- Backported a library fix I did in the trunk a while ago so the …
- 10:07 AM pps/tutorial edited by
- (diff)
Feb 24, 2014:
Feb 19, 2014:
Feb 17, 2014:
Feb 15, 2014:
- 9:30 AM pps/main edited by
- (diff)
- 9:29 AM Ticket #420 (Collisionshapes from Model - Autocollisionshapes) created by
- So far the collisionshapes approximates our models using cubes and …
Feb 14, 2014:
- 10:47 PM pps/main edited by
- bold cleanup (diff)
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