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Mar 13, 2014:

3:52 PM Changeset [10001] by noep
Tried (and failed) to fix output of CollisionShape-structure
1:55 PM pps/main edited by zifloria
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1:39 PM Changeset [10000] by smerkli
Created a branch for the pickups extension. Happy 10000 commits!! …
1:34 PM Changeset [9999] by smerkli
Created a branch for the scriptable controller
1:33 PM Changeset [9998] by smerkli
Created branch for turret extension

Mar 12, 2014:

6:39 PM Changeset [9997] by noep
Added functions to print the collisionshape-structure of a Pawn which …

Mar 9, 2014:

10:34 PM Changeset [9996] by noep
Fixed the method outputting the projectile's CollisionBox instead of …
9:01 PM Changeset [9995] by noep
Modified collision-detecting-process, such that collisions can be …

Mar 6, 2014:

3:46 PM pps/main edited by zifloria
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3:14 PM pps/tutorial edited by zifloria
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3:13 PM pps/tutorial edited by zifloria
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2:38 PM Changeset [9994] by smerkli
Added a branch for Noe's modular ships
10:19 AM Changeset [9993] by smerkli
Backported a library fix I did in the trunk a while ago so the …
10:07 AM pps/tutorial edited by smerkli
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Feb 24, 2014:

5:31 PM pps/main edited by zifloria
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Feb 19, 2014:

11:21 AM about edited by patrick
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Feb 17, 2014:

10:36 AM pps/main edited by zifloria
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Feb 15, 2014:

9:30 AM pps/main edited by jo
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9:29 AM Ticket #420 (Collisionshapes from Model - Autocollisionshapes) created by jo
So far the collisionshapes approximates our models using cubes and …

Feb 14, 2014:

10:47 PM pps/main edited by jo
bold cleanup (diff)
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