Timeline
May 14, 2014:
- 8:25 PM Changeset [10055] by
- Cleaned up code. Added console command "ModularSpaceShip killshippart …
May 13, 2014:
- 12:38 PM Changeset [10054] by
- Fixed CollisionShapes of ShipParts reappearing at their spawnposition …
- 11:45 AM Changeset [10053] by
- Fixed yet another segfault (which we hadn't seen yet). Cleared …
May 8, 2014:
- 4:20 PM Changeset [10052] by
- Added PartDestructionEvent, possibly fixed one out of two runtimeerrors
- 4:16 PM Changeset [10051] by
- Removed a few more files I don't need anymore
- 4:14 PM Changeset [10050] by
- Added a whole bunch of code
- 4:04 PM Changeset [10049] by
- Delete the old turret templates and make new ones. Adjust the weapon …
- 3:59 PM Changeset [10048] by
- created struct event, an eventlist and the functions eventscheduler …
- 10:16 AM Changeset [10047] by
- Controller switching works now, however lua script execution is …
May 7, 2014:
- 4:03 PM content/BigShip edited by
- (diff)
- 2:03 PM Changeset [10046] by
- Fixed some more things. What works now: - Setting an ID for the …
May 6, 2014:
- 4:02 PM Changeset [10045] by
- Fixed the lua stuff, can now call ScriptController functions from lua.
- 11:07 AM Changeset [10044] by
- Move everything back to the Turret class, set the correct team, and …
Apr 29, 2014:
- 11:31 AM Changeset [10043] by
- Revert changes to FormationController… keep the dirt to myself
- 11:16 AM Changeset [10042] by
- Fix rotation if parent is already rotated. Everything hopefully now …
Apr 26, 2014:
Apr 22, 2014:
- 5:32 PM Changeset [10041] by
- Level wird zufaellig generiert, HUD funktionier(Punkte werden …
Apr 17, 2014:
- 4:29 PM Changeset [10040] by
- Bewegung mit WASD und Absprung von einer Platform in der Mitte …
- 4:05 PM Changeset [10039] by
- Move logic into controller, don't use bullet for rotations, and use …
- 4:04 PM Changeset [10038] by
- scriptcontroller slightly modified
- 4:00 PM Changeset [10037] by
- tried to access a function of ScriptController. Failed. Put a …
- 3:41 PM Changeset [10036] by
- Tried to prevent the StaticEntities & Collisionshapes from getting …
- 2:27 PM Changeset [10035] by
- changes on controllerDirector and added some new lua scripts
- 2:24 PM Changeset [10034] by
- orxout in sc fct movetoposition
Apr 16, 2014:
- 8:59 PM Changeset [10033] by
- Tried to find&solve the segfault. The detach-process itself is not the …
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for information about the timeline view.