15 | | * [ticket:4 Animation Player] to display explosions... |
16 | | * [ticket:13 Particle Engine] to calculate big explosions - really fancy stuff |
17 | | * [ticket:19 SoundEngine] to make the choir of angels sing |
18 | | * [ticket:21 Clipping/Culling] to make the computer draw nothing, that we aren't looking at right now - implementation in C++, octrees etc. |
19 | | * [ticket:27 Physics Engine] implementation and integration - quite a big project and very important |
20 | | * [ticket:26 Material Class] - to have all the material effects like shiny, transparent, blending etc. |
| 15 | * [ticket:4 Animation player] to display explosions... |
| 16 | * [ticket:13 Particle engine] to calculate big explosions - really fancy stuff |
| 17 | * [ticket:19 Sound engine] to make the choir of angels sing |
| 18 | * [ticket:21 Clipping/culling] to make the computer draw nothing, that we aren't looking at right now - implementation in C++, octrees etc. |
| 19 | * [ticket:27 Physics engine] implementation and integration - quite a big project and very important |
| 20 | * [ticket:26 Material class] - to have all the material effects like shiny, transparent, blending etc. |