= Orxonox - the hottest 3D action shooter ever to exist =
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= Starting PPS FS 08 -- ''February 28, 2008, 13:15'' =
Another semester and PPS starts. We want to welcome the PPS students and hope for their support with Orxonox. Let's have fun and create something cool. Get more information on [wiki:PPS_main this page]. The Orxonox-PPS-Leader-Team (;-)) is looking forward to coach another group of students from the second year at the D-ITET. - Orxonox-Team
= Finished Arcturus Milestion! -- ''February 27, 2008, 14:00'' =
With the reassignment of some tickets and closing the last few tickets, Orxonox Version 0.1 is now ready for release. It's really cool, what we did in only one semester. We're proud to announce that the release is coming soon. Although you can't do THAT much you can get a feeling of the potential our decision to change to [http://www.ogre3d.org Ogre]. - [wiki:BenjaminKnecht Beni]
= AMIV supports Orxonox -- ''February 26, 2008'' =
The [http://www.amiv.ethz.ch AMIV] decided to support our project financially. The association will bear future costs of the PPS, when we organize another pizza evening.[[br]]
We want to thank the AMIV for its generosity and think that this is another good opportunity to say how cool the AMIV is and what nice people are working there. Thank you [wiki:patrickboenzli Pädu] for representing Orxonox before the AMIV.
= Upcoming Orxonox Convention VII -- ''December 19, 2007, 14:00 =
The PPS is coming to an end and we're working on the game to be able to present something on the next Wednesday. See how well the game progressed since October and what interesting things our PPS students established in the last weeks. Come to the Orxonox Convention VII in the VAW B1, right behind the Gloriabar Mensa.
= New Framework Development in Progress -- ''November 20, 2007, 13:15 =
Most of the road blocking design questions have been answered and the orxonox code development crew is back on track again. Current work includes a brand new core framework basing on [http://www.ogre3d.org/ Ogre], loading, class hierarchy, networking, particles, player control, artificial intelligence, physics, weapon system, hud and many cool models! We all wish the development crew good luck in their mission! Check out the forum for more news.
= Start of Orxonox PPS -- ''October 4, 2007, 13:15 =
The list of the PPS subscribers has been published. We are happy to welcome the 14 interested students who want to learn more about game design and open source development. We're looking forward to work and learn with you. The PPS starts this Wednesday. - [wiki:BenjaminKnecht Beni]
[wiki:archive/News more...]
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Orxonox is an open source game.
It's a mix between a spacecraft shooter and a first person shooter. It plays in a post apocalyptic world, where humanity struggles to survive under the threat of extermination by the Noxons, an evil alien species.
We started this project in May 2004 and since then we have written our own game engine and created game content for the first levels.
This year we made some major changes affecting the whole code of Orxonox. Because our own engine got to its limits, we decided to rewrite parts of Orxonox with a third party library and changed to the open source engine [http://www.ogre3d.org Ogre]. Find out [wiki:about more about us].
To become a part of Orxonox yourself write a post in [https://forum.orxonox.net/ our forum] to tell us about your ideas! Or just ask us about our ideas. [wiki:about#Contact Contact us!] Check out [wiki:Contribute this site], too.
Found any bugs? Please submit your bug reports [https://forum.orxonox.net/viewforum.php?f=6 here].
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Orxonox is partly developed by students of the ETH Zürich. We do also offer a PPS course for students in the second year of their studies at the D-ITET. If your interested in our teaching or if you're a student starting your second year at the D-ITET, we're glad to give you more information on the [wiki:PPS_main PPS site].
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You can download Orxonox for '''free''' and for every operating system. Check out the [wiki:download download page] for further details.
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