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Orxonox - the hottest 3D action shooter ever to exist
News
PPS in FS10 announced — February 2010
In light of the coming spring semester, the Orxonox team has appointed a couple of Orxonox maintainers as PPS leaders to be able to offer another PPS for the students of the 2nd and 4th semester of the D-ITET. We encourage students of the D-ITET to check out the PPS site? and the game (or at least the screenshots). We are also always happy to answer any unanswered questions you may have about the PPS in specific or in general. Please contact us.
We are looking forward to welcome you in our PPS and we're hoping to have a fun time developing Orxonox together.
Major Improvements in Network Code
Orxonox should be fun and what's more fun than playing with your friends? That's why we always had a strong multiplayer mode in focus. With recent major improvements in our network code we moved closer to this goal. The network data load of one pass has been reduced by nearly 94% to 4.6KB in an empty level with 50 bots. The time to prepare and compress the data has been reduced to nearly a fifth of the previous time consumption. This allows us to better synchronize large levels and even when a lot is happening in the scene you will experience less lags in multiplayer mode. Additional to those immediate improvements the structure of the network code has been improved. In prospect of future multithreading, network tasks are now better separated and could be processed in parallel.
Developers Finish Tag 0.0.4 — January 2010
With the new year the developers of Orxonox reached a new milestone (we call it tag) in our development. Tag 0.0.4 includes all the new features from autumn 2009!
- Our GUI is now much more elaborate and you are finally able to configure things like graphics and sound settings in the options menu.
- The steering of the space ships is improved and more intuitive.
- The weapons arsenal has been stocked up with steerable rockets.
- The overall sound effect and music has been expanded and improved, so it is now XML-loadable, event-driven and 3D sound is supported as well.
- Last but not least, we have more space ships for the human race and music tracks for better atmosphere.
Overall these changes enhance the game experience a lot and we look forward to implement more features in the near future.
Orxonox Convention XI
We're proud to announce the 11th Orxonox Convention. It will take place on Dec 16th at 13:15 in the ETZ G91. Please feel free to come by and have a look at the most recent developments and achievements. You can find the flyer here.
Somebody set us up the bomb! — July 2009
Due to a software upgrade all style sheet information got lost somewhere on the server. We are eager to fix the page as quickly as possible. Until then you will have to bear with the standard design of TRAC.
Meanwhile you can meet us in the IRC channel over the new web interface we set up. So you do not need a client to join the channel.
Review of Convention X — May 28
The Orxonox developer team was proud to present the next great step of Orxonox. The presentation was great according to many from the attendands and great praise was expressed. As Orxonox made the first time impression that it is fun to play and acctually playable, mainly because of the three new gametypes developed by the PPS students, but also because of a new pickup system including a inventory using the GUI. The graphics had made another leap with more and nicer effects and a greater variaty of content. Last but not least there is finally sound in Orxonox, which helps a lot to create a exciting atmosphere.
Start of PPS (FS 09) — February 26/March 2, 2009, 13:15
The year is fresh, the semester even fresher and the Orxonox PPS is the freshest! We, the PPS teaching assistants of Orxonox, want to welcome the students from the second and fourth semester of the D-ITET, who subscribed to Orxonox. We hope you will have a great PPS and will have as much fun as learning experience. We are looking forward to work with you on your contributions to the project. Check out this site? to find out more about the PPS!
Orxonox is a computer game - Orxonox is a spacecraft shooter that plays in the post-apocalyptic world of our future. Humanity struggles to survive under the threat of wars, economic and ecological disasters. A lot of people search for their luck in the vast space of the solar system. But the human race faces extinction when they realize they are not alone in the galaxy. The Noxons, an evil alien species, believes the human race must be destroyed to free themselves from their cruel god Nox.
Orxonox is an open source project - We started the project in May 2004 as a two-man team and have written large parts of our engine by ourselves. As the open source community provides many excellent libraries, we try to incorporate the best suited libraries and focus on the game mechanics. That's why in 2007 we decided to exchange our own graphics engine with the open source engine Ogre. Find out more about us.
Orxonox is a community - For us the community is very important and thus the multi player mode deserves special focus. We work together with the community to develop new game modes. Play with your friends at a LAN party or over the Internet. Our game modes support up to about 16 players and multiple teams. Meet the team?.
Become a a part of Orxonox and help the development team to create new features (like a first person shooter), levels and content. Write a post in our forum to tell us about your ideas or read this site? to find out about our ideas. Contact us!
Orxonox is a PPS - Orxonox is partly developed by students of the ETH Zürich. We offer a PPS course for students in the first and second year of their studies at the D-ITET. If you are interested in our teaching or if you're a student studying at the D-ITET, we will be glad to give you more information on the PPS site?.
Orxonox is buggy? - Please submit your bug reports here (registration necessary).
Orxonox is free! - You can get Orxonox for free?. Check out the download page for further details.