Changes between Version 28 and Version 29 of about
- Timestamp:
- Aug 5, 2010, 11:17:34 PM (14 years ago)
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about
v28 v29 2 2 [[TOC]] 3 3 4 * Development Status: Alpha 5 * Environment: Ogre, CEGUI, Bullet, OpenAL, OIS, ENet 6 * Intended Audience: Gamers 7 * Licence: GNU General Public Licence (GPL), Creative Commons 8 * Natural Language: English 9 * Operating System: Linux, Windows, MacOS X (not yet supported) 10 * Programming Language: C++ OOP, lua and tcl for scripting 4 == The Game == 5 6 Orxonox is a fast-paced action game, focusing on spacecrafts, thrilling duels, and impressive worlds. Apart from the space shooter mode, Orxonox features also a first-person shooter mode which allows the player to leave the spacecraft in order to explore the worlds by foot. Orxonox includes both a single-player campaign with an epic story and a multi-player part that allows player to fight their friends in different gametypes like deathmatch, capture the flag, and many more. 11 7 12 8 == The Story == 13 9 14 The year is 2102. The universe is still expanding, stars and galaxies adorn the skies of the planets all over the universe. Supernovas send their exploding flashes through the infinite wideness. Black holes suck in beams of light and the sun of the solar system is still shining down on Earth and Mars. But it's not like nothing has changed... [wiki: ConceptPaper read more]10 The year is 2102. The universe is still expanding, stars and galaxies adorn the skies of the planets all over the universe. Supernovas send their exploding flashes through the infinite wideness. Black holes suck in beams of light and the sun of the solar system is still shining down on Earth and Mars. But it's not like nothing has changed... [wiki:archive/ConceptPaper read more] 15 11 16 12 == The Engine == 17 13 18 Even though this is not usual anymore today, we started this project by programming our own game engine. We did this because we wanted to understand how games work. After a first working version of Orxonox we changed route and switched to [http://www.ogre3d.org Ogre] to enable Orxonox to thrive from the knowledge of a big open source development community.14 Even though this is not usual anymore today, we started this project by programming our own game engine. We did this because we wanted to understand how games work. You can read more about the old engine features [wiki:archive/Engine here]. 19 15 20 You can read more about the old engine features [wiki:Engine here]. 16 After a first working version of Orxonox we changed route and switched to [http://www.ogre3d.org Ogre] to enable Orxonox to thrive from the knowledge of a big open source development community. More details about the current development state can be found [wiki:development here]. 17 18 == Development == 19 20 * Status: Alpha 21 * Intended Audience: Gamers 22 * Natural Language: English 23 * Operating System: Linux, Windows (MacOS X is not yet supported) 24 * Programming Language: C++ (lua and tcl for scripting) 25 * Libraries: Ogre, CEGUI, Bullet, OpenAL, OIS, ENet, and more 26 * Licence: GNU General Public Licence (GPL), Creative Commons 21 27 22 28 == History ==