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Table of Contents
About Orxonox
- Development Status: Alpha
- Environment: X11, OpenGL, OpenAL, SDL, QT
- Intended Audience: Gamers
- Licence: GNU General Public Licence (GPL)
- Natural Language: English
- Operating System: Linux (primary), Windows (sec), MacOS X
- Programming Language: C++ OOP
The Story
The year is 2102. The universe is still expanding, stars and galaxies adorn the skies of the planets all over the universe. Supernovas send their exploding flashes through the infinite wideness. Black holes suck in beams of light and the sun of the solar system is still shining down on Earth and Mars. But it's not like nothing has changed. read more?
The Engine
Even though this is not usual anymore today, we started this project by programming our own game engine. We did this because we wanted to understand how games work. After a first working version of Orxonox we changed route and switched to DEVELOPMENTSYSTEM to enable Orxonox to thrive from the knowledge of a big open source development community.
You can read more about the engine features here?.
History
Orxonox is an open source project that started in February 2004. At the moment we are about 15 active developers mainly from the ETH Zurich and other Swiss universities. Our goal is to create a funny and exciting 3D action game. In fact Orxonox shall become the most furious 3D action game the open source game community has ever seen!
Education
Orxonox is also a part of the optional bachelor course program at the ETHZ ITET departement in form of a PPS: Every semester new students learn how to work on Orxonox using open source tools. Here you can see the cource program of the last semesters.
Contact
You can contact us in many different ways, here is a short list
Orxonox General Email | |
Orxonox Forum | link |
IRC: irc.datacore.ch channel #orxonox | join |
Announce Maillinglist: orxonox-announce@… | subscribe |
Development Mailinglist: orxonox-dev@… | subscribe |
Commit Mailinglist: orxonox-commit@… | subscribe |
Credits
Coder: Patrick Boenzli
Core framework, OpenGL, C++ hardend, collision detection, event handling, OpenGL, network designer, bsp-mapper, bad modler, webpage, organizer, inventor, beer drinker, griller, SegaMegadrive gamer. Email: patrick_at_orxonox.net
Coder: Benjamin Grauer
GTK, Graphical User Interface, sound engine guru, webpage, OpenGL developer, Vodka, grill master, overchiller, studies abuser, modler, lucas arts adventure gamer Homepage: http://bensch.no-ip.com Email: bensch_at_orxonox.net
Coder/Modler: Benjamin Knecht
Playability developer, controls designer, story, universe writer and modler Email: beni_at_orxonox.net
Coder: Andy Maechler
Weather engine wizard and linux fan.
Coder: Christoph Renner
Network Master and command line arguments implementer
Coder: Claudio Botta
BSP and height map implementer.
Coder: David Hasenfratz
Animated texture implementer, weather god and party man
Coder: Stefan Lienhard
Animated texture implementer, water shader genious, party man and 42M runner
Coder: Silvan Nellen
Playability developer and LUA script genious. Our guitar man.
Occasional Developers
Coder: Christian Meyer "Konfuzzyus"
Win32 compiler, bandwidth abuser, C/C++ monster, peon and code criticiser. Email: fuzzy_at_orxonox.ethz.ch
Coder: David Gruetter
OpenGL freak, skysphere maker Email: gruetter_at_orxonox.ethz.ch
Coder: Simon Hofmann
English corrector, story writer, comments on everything, gamer. Email: hofzge_at_orxonox.ethz.ch
Coder: Johannes Bader
OpenGL, algorithms, Showroom framework, coolermaster, Orxonox::Psychologist. It's long time ago since…
Coder: Adrian Buerli
C++ disenchanted assembler-coder, OOP design, int preference() { return MartiniBianco };
Coder: Nico Bernold
Bends the bits on OSX, graphics and responsible for the new style of the webpage. lounge lizard.
More noble Spirits
Infrastructure
Amir Guindehi
Thank you for being like a father to us and for giving us svn and mailinglist access. And thanks for all the administrative work you did. A true hero of the open source community… Homepage: http://www.datacore.ch
VSETH
The VSETH is supporting our educational work by giving us some space on their web-server. Homepage: http://www.vseth.ethz.ch
Sound and Arts
Pascal Graf
He designed the poster of our sixth convention in summer 2007 and helped us redesign our page. Thanks a lot for your great work. Just look at the website and you know what we mean.
Lukas Grauer
The first three songs are from Luke Grey, and they really revive all the feelings you had while playing a real arcade game. Listen to them, and you will know what I mean.
Alex Schenker
He is a technoid musician from America, and as such he may also be an (charenglish*) Orxonox::Translator(German);. For sure he will be one of the main testers of the whole Project.
Thierry Zaugg
He has enriched Orxonox by contributing many songs, many pictures and many models! We really appreciate this work and are thankful, that he is interessted in the progress of Orxonox! Homepage: http://www.bediff.com
Aaron von Schroeder
The drum and bass artists from Pfäffikon named Task Horizon will hopefully contribute their track soon. Anyways, they are more than worth to be mentioned here, for their really heavy sound. Homepage: http://taskhorizon.no-ip.com
Daniel Grauer
From the project Frontline Soldiers a mod for FarCry we got many very good low-poly meshes of trees, vegetation and a lot more… Thanks a lot.