Changes between Version 10 and Version 11 of code/Buildsystem
- Timestamp:
- Nov 22, 2009, 10:42:48 AM (15 years ago)
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code/Buildsystem
v10 v11 45 45 || INSTALL_COPYABLE || false (Unix), true (Windows) || Use relative paths for the installation version. See below in the Installation section for more information. || 46 46 || LINK_XYZ_DYNAMIC (Windows) || all true || When importing libraries on Windows, you need to specify preprocessor macros to link dynamically/statically. Without regard to the default (no macro defined), Orxonox always links dynamically. If you have a static library, for instance enet.a (or enet.lib) then you need to set LINK_ENET_DYNAMIC to false. || 47 || EXTERNAL_DATA_DIRECTORY || media/ or ../media/ from the src/ directory || Specifies the location of the media files (textures, scripts, maps, etc.). The search routine looks for "resources.oxr" ||47 || EXTERNAL_DATA_DIRECTORY || data_extern/ or ../data_extern/ from the src/ directory || Specifies the location of the media files (textures, scripts, maps, etc.). The search routine looks for "resources.oxr" || 48 48 || OGRE_PLUGINS || Plugin_ParticleFX (and Plugin_CgProgramManager on Windows) || List of all the required OGRE plugins. Render systems are not included, they get found automatically. Note that all the plugins of the same build type (debug/release) need to be in the same location. || 49 49 || TOLUA_PARSER_RELEASE || false || Omits compiling debug messages for the Lua/C++ interface. The option (if set to true) is only active in the release configurations. ||