Changes between Version 18 and Version 19 of code/Buildsystem
- Timestamp:
- Feb 14, 2015, 5:53:28 PM (10 years ago)
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code/Buildsystem
v18 v19 7 7 == Dependencies == 8 8 Orxonox has of course some library dependencies which you will have to get beforehand. If you are compiling on Windows or OS X, we strongly recommend to use our precompiled archives, supplied on the [wiki:download] page. These dependencies have been tested and compiled in an optimal way.[[br]] 9 This is a list of requirements: 10 || Library name || Version requirements || 11 || OGRE 3D Graphics Engine || 1.6 - 1.7 || 12 || CEGUI (Crazy Eddie's GUI System) || 0.6 - 0.7 || 13 || Boost libraries || 1.40 - || 14 || Lua scripting language || 5.1 || 15 || Tcl shell script language || 8.4 - 8.5 || 16 || OpenAL (audio) || Any current version should work || 17 || ALUT (audio utilities) || Any current version should work || 18 || LibOgg || Any current version should work || 19 || LibVorbis || Any current version should work || 20 || ZLib compression library || Any current version should work || 21 [[br]] 9 10 This is a list of requirements: [wiki:Libraries] (all libraries with source 'external') 11 22 12 On Windows, you will also need at least the DirectX 8 SDK (necessary parts in included in the dependency archives). 23 13 … … 32 22 cmake .. 33 23 }}} 34 Why ".." in the subfolder? Because that's how CMake works. It will generate the output files in the current current directory, ".." only specifies our source tree (with a CMakeLists.txt file). [[br]] [[br]]24 Why ".." in the subfolder? Because that's how CMake works. It will generate the output files in the current current directory, ".." only specifies our source tree (with a CMakeLists.txt file). 35 25 36 26 == CMake Options ==