43 | | || DEPENDENCY_PACKAGE_DIR || found automatically || The directory in which the precompiled dependencies can be found. That path has to contain the "include" folder || |
44 | | || |
| 43 | || DEPENDENCY_PACKAGE_DIR || ../dependencies/ or dependencies/ from the source dir || The directory in which the precompiled dependencies can be found. That path has to contain the "include" folder || |
| 44 | || EXTRA_COMPILER_WARNINGS || false || "--Wextra --Wno-unused-parameter" for GCC and "-W4" on MSVC || |
| 45 | || INSTALL_COPYABLE || false (Unix), true (Windows) || Use relative paths for the installation version. See below in the Installation section for more information. || |
| 46 | || LINK_XYZ_DYNAMIC (Windows) || all true || When importing libraries on Windows, you need to specify preprocessor macros to link dynamically/statically. Without regard to the default (no macro defined), Orxonox always links dynamically. If you have a static library, for instance enet.a (or enet.lib) then you need to set LINK_ENET_DYNAMIC to false. || |
| 47 | || MEDIA_PATH || media/ or ../media/ from source dir || Specifies the location of the media files (textures, scripts, maps, etc.). The search routine looks for "resources.cfg" || |
| 48 | || OGRE_PLUGINS || Plugin_ParticleFX (and Plugin_CgProgramManager on Windows) || List of all the required OGRE plugins. Render systems are not included, they get found automatically. Note that all the plugins of the same build type (debug/release) need to be in the same location. || |
| 49 | || TESTING_ENABLE || false || Deprecated. Does not work anymore. || |
| 50 | || TOLUA_PARSER_RELEASE || false || Omits compiling debug messages for the Lua/C++ interface. The option (if set to true) is only active in the release configurations. || |
| 51 | || USER_SCRIPT_BUILD_CONFIG || empty || Specify a file to a script that contains additional build configuration code (usually for a specific compiler). || |
| 52 | || USER_SCRIPT_LIBRARY_CONFIG || empty || Like above, but gets included earlier before finding the libraries. || |
| 53 | || VISUAL_LEAK_DETECTOR_ENABLE (MSVC) || false || Enable including the Visual Leak detector in every source file to help tracking memory leaks. This option is only available when using Visual Studio and you need to have the library configured (global included and library folder set || |