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Changes between Version 2 and Version 3 of code/GametypeCreation


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Timestamp:
Apr 14, 2010, 10:36:29 PM (15 years ago)
Author:
jo
Comment:

adding some links

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  • code/GametypeCreation

    v2 v3  
    2222== Change the AI-behaviour ==
    2323 * The concerning file is in __../src/orxonox/controllers__, called "ArtificialController.cc".
    24  * You can make the bots stop shooting at certain targets by adding some lines of code in the "bool ArtificialController::sameTeam"-function as displayed above. The function should return true, if a bot shouldn't attack a certain target. (Since the AI-player is in the same "team".)
     24 * You can make the bots stop shooting at certain targets by adding some lines of code in the __bool ArtificialController::sameTeam__-function as displayed above. The function should return true, if a bot shouldn't attack a certain target. (Since the AI-player is in the same "team".)
    2525
    2626== Miscellaneous tips - Useful at the beginning ==
     
    2929 * Don't forget to backup your code via svn. Open a terminal, go to your orxonox branch-folder and type __ svn ci -m "reason for commitment or summary of latest changes__ .
    3030 * Gamecommands: to add 2 new bots enter __addbots 2__, to remove one of them enter __killbots 1__. To display the scoreboard hit __F2__.
     31 * Have a look at [wiki:howto/STL enhanced datatypes provided by the std library] - especially the map.
    3132
    3233== Important functions inherited from Gametype ==
     
    3738||playerEntered||what should happen, when a player entered the "battefield"?||
    3839||playerLeft||what should happen, when a player left the "battefield"?||
    39 ||setConfigValues||interface for menue - to set the config values; ConfigValues are stored in a log file||
    40 ||tick||this function is called whenever a new frame is rendered; dt is the value how much time has passed since the last frame||
     40||[wiki:howto/ConfigValue setConfigValues]||interface for menue - to set the config values; ConfigValues are stored in a [wiki:howto/ConfigFile config file]||
     41||[wiki:howto/Tickable tick]||this function is called whenever a new frame is rendered; dt is the value how much time has passed since the last frame||
    4142
    42 == Timer ==
     43== [wiki:howto/Timer Timer] ==
    4344 * A timer is a object of the Timer class that call a function after a certain time.
    44  * You can find a short tutorial in __/src/libraries/tools/Timer.h__
     45 * You can find a short tutorial in __/src/libraries/tools/Timer.h__ or a more detailed one [wiki:howto/Timer in the wiki].
    4546 * If the second argument is true, you create a timer-loop: The function is called periodically. Else the timer is only called once.
    4647
     48