29 | | *NONE: spaceship tries to pop the next actionpoint from the stack |
30 | | *FIGHTALL: spaceship fights all the enemies on the map (if DivisionController, its division fights together with it) until all the enemies are dead. |
31 | | *ATTACK: attacks a specific target until target is dead. |
32 | | *PROTECT: follows a specific target until no protection required (when that spaceship dies). |
33 | | *FLY: flies to a specific point. |
| 29 | * NONE: spaceship tries to pop the next actionpoint from the stack |
| 30 | * FIGHTALL: spaceship fights all the enemies on the map (if DivisionController, its division fights together with it) until all the enemies are dead. |
| 31 | * ATTACK: attacks a specific target until target is dead. |
| 32 | * PROTECT: follows a specific target until no protection required (when that spaceship dies). |
| 33 | * FLY: flies to a specific point. |