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Version 1 (modified by landauf, 17 years ago) (diff)

ConfigValueContainer

Description

The ConfigValueContainer is a class that manages config-values. A config-value is a member-variable of a class that can be changed through the config-file. The config-file is usually orxonox.ini. A new config-value can be defined by using the SetConfigValue(varname, defvalue) macro (you have to include CoreIncludes.h to use it), where varname is a member variable of a class. The macro-call must take place in the setConfigValues() function of this class. This allows the user to change the value of the variable ingame by using console-commands or the menu.

Every config-value has it's own ConfigValueContainer. The container is stored in a map inside the Identifier of the corresponding class. That way it's possible to iterate through all ConfigValueContainers? of a class.

Calling setConfigValues() of an object causes all ConfigValueContainers? of it's class to assign the stored values to the variables of the object. The values are initially read from the config-file but can be changed during the game by using console-commands or the menu. It's possible to change variables only temporary without saving the new value in the config-file, but usually changes are saved.

Functions

  • ConfigValueContainer(classname, varname, defvalue): The constructor creates a new config-value with given name and default value of a class with the given name.
  • getValue(pointer): Assigns the stored value to the pointer. pointer must point to a variable of the same type as stored in the container. This functions is used to assign the values to all instances of a class.
  • description(string): Adds a description to the config-value. The description gets exported to the Language-file and can be localised.
  • resetConfigValue(): Sets the config-value and the entry in the config-file back to the default value.

Macros

  • SetConfigValue(varname, defvalue): Defines a new config-value with a default value. varname must be a member-variable of a class and the macro should only be used in the setConfigValues() function of this class to allow ingame-changes of the values. A description can be set by adding .description(string) at the end of the macro.
  • ResetConfigValue(varname): Sets the given config-value back to the default value.

Example

Definition of a class in the header-file:

class MyClass : public BaseObject
{
  public:
    MyClass();              // Constructor
    void setConfigValues(); // Inherited function

    const std::string& getName()
      { return this->name_; }

    float getVersion()
      { return this->version_; }

  private:
    std::string name_;
    float version_;    
};

Implementation of the class source-file:

MyClass::MyClass()
{
  // Macro call to create an Identifier
  RegisterObject(MyClass);

  // Function call to assign the config-values to the new object
  this->setConfigValues();
}

void MyClass::setConfigValues()
{
  SetConfigValue(name_, "Orxonox").description("The name of the game");
  SetConfigValue(version_, "1.0").description("The version-number");
}

Extract of orxonox.ini:

[MyClass]
name_="Orxonox"
version_=1.1 // We have changed this value from 1.0 to 1.1

Some other code:

MyObject orxonoxobject;
std::cout << "Name:    " << orxonoxobject.getName() << std::endl;
std::cout << "Version: " << orxonoxobject.getVersion() << std::endl;

Output:

Name:    Orxonox
Version: 1.1

The config-file