= Module Description = [[TracNav(TracNav/TOC)]] How to use certain modules in the Orxonox framework. This list is not complete, ask the programmers in named in the .cc files for morhttps://neptun.studentenrabatt.ch/shop/account_history_info.php?order_id=64687e information. [[br]] * Framework * [wiki:DebugOutput Debug Output] - ([source:/trunk/src/defs/debug.h#HEAD debug.h]) * [wiki:GenList Lists and Stacks] - using the List * [wiki:ResourceManager Resource Manager] - ([source:/trunk/src/util/resource_manager.h#HEAD resource_manager.h]) * [wiki:EventHandler Event Handler] - the event-handling system of orxonox (lib/event) * [wiki:NetworkManager Network Manager] - The network interface for the orxonox framework * [wiki:CollisionDetection Colision Detection] - The Collision Cluster, that generates Collision Events * Rendering * [wiki:Render2D Render 2D] - (lib/graphics/render_2d) * [wiki:MD2Model MD2 Model] - (the md2 model class and functions: md2Model.cc, md2Model.h, abstract_model.h) * [wiki:TextEngine Text Engine] - ([source:/trunk/src/lib/graphics/text_engine text_engine]) * [wiki:ParticleEngine Particle Engine] - (lib/particle) * [wiki:SoundEngine Sound Engine] - (sound_engine.h) * [wiki:AnimationPlayer Animation Player] - (animation_player.h, animation.h and derived classes) * [wiki:PhysicsEngine Physics Engine] - (lib/physics) * Loading * [wiki:IniParser INI Parser] - (an ini-file-parser ini_parser.h) * [wiki:LoadParam Load Parameter] - (a fully featured loading engine load_param.h) * GUI and other Interfaces * [wiki:Shell Shell] - an Interface to the debug.h * Miscelaneous * [wiki:Weapon Weapon] shoot and load support