Version 35 (modified by bensch, 19 years ago) (diff) |
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Module Description
TracNav(TracNav/TOC)?
How to use certain modules in the Orxonox framework. This list is not complete, ask the programmers in named in the .cc files for more information.
- Framework
- Debug Output? - (debug.h)
- Lists and Stacks? - using the List
- Resource Manager? - (resource_manager.h)
- Event Handler? - the event-handling system of orxonox (lib/event)
- Network Manager? - The network interface for the orxonox framework
- Collision Detection? - The Collision Cluster, that generates Collision Events
- Object Manager? - The Manager of all the Entitites in the world
- Rendering
- Render 2D? - (lib/graphics/render_2d)
- MD2 Model? - (the md2 model class and functions: md2Model.cc, md2Model.h, abstract_model.h)
- Height Map? - (a Height map model)
- Text Engine? - (text_engine)
- Animated Textures? - animated textures for rendering movies
- Particle Engine? - (lib/particle)
- Sound Engine? - (sound_engine.h)
- Animation Player? - (animation_player.h, animation.h and derived classes)
- Physics Engine? - (lib/physics)
- Loading
- INI Parser? - (an ini-file-parser ini_parser.h)
- Load Parameter? - (a fully featured loading engine load_param.h)
- GUI and other Interfaces
- Shell? - an Interface to the debug.h
- Miscelaneous
- Weapon? shoot and load support
- Spaceship Control? to control the Spaceship
- Power-Up Engine? an engine that handles picked up items