Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Version 2 (modified by scheusso, 16 years ago) (diff)

Network

Overview

The image below displays the basic concept of the Network Engine:

The basic jobs of the Network Engine are:

  • Synchronise all objects of the universe between server and clients
  • Provide a chatting mechanism
  • Transmit all neccessary information about the players (nickname, score, …)

The server and client components manage all the other network components. They call all necessary functions every network tick (not exactly the same as a game tick).

Components

This is a description of the important network components and/or classes:

Component Description Classes included
Host Interface class of the Network Engine Host, Server, Client, ClientInformation
Gamestate? Management of the object information to be synchronised GamestateHandler, GamestateManager, GamestateClient
Packet? Management of the data to be transmitted Packet, Acknowledgement, Chat, ClassID, DeleteObjects, Gamestate, Welcome
Connection? Management of the network connection between server and client ConnectionManager, ClientConnection
Synchronisable Interface class for all network objects, that need synchronisation Synchronisable

External API

Attachments (2)

Download all attachments as: .zip