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Changes between Initial Version and Version 1 of code/doc/Notifications


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Timestamp:
Mar 26, 2009, 9:41:21 PM (16 years ago)
Author:
dafrick
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  • code/doc/Notifications

    v1 v1  
     1= Notifications =
     2
     3== Author ==
     4[wiki:DamianFrick "Damian Frick"]
     5
     6== Description ==
     7Notifications are short messages, that can be sent from anywhere in Orxonox and then are displayed on the screen to inform the user about some occurence he has to know about, such as, that he just shot an killed is Archnemesis Overlord3, that he just got a PickUp or that he received a Quest and needs to have a look at the Quest-Menu.
     8
     9== Status ==
     10Complete, as in: Working as planned. However especially the apearance of the Notifications could still improved.
     11
     12== Classtree ==
     13[[Image(notfications.png)]]
     14
     15== More details ==
     16A Notification can be sent from anywhere in Orxonox just by creating an new Notification and calling sending it. It is then registered with the QuestManager and appended to any NotificationQueue present, whose targets match the (during the sending of the Notification) specified sender. The NotificationQueue creates a NotificationOverlay to display the Notification and displays it on the screen.
     17Or a little more methodically:
     18
     19=== Notification ===
     20The Notification class is the Notification itself, it has a message and can be sent.
     21
     22=== NotificationManager ===
     23The NotificationManager collects all sent Notification and has a list of all NotificationQueues. The NotificationManager is the one who distributes sent notifications to the specific NotificationQueues, and keeps the lists of Notification for every NotificationQueue. So The NotificationManager basically is the one who collects, organizes an redistributes the Notifications.
     24
     25=== NotificationQueue ===
     26The NotificationQueue creates NotificationOverlays for every Notification added (by the NotificationManager), arranges them on the screen and removes them once they have expired.
     27
     28A NotificationQueue can be added in the Levelfile:
     29{{{
     30<NotificationQueue
     31    name = "SuperQueue" //Name of your OverlayQueue.
     32    maxSize = "5" //The maximum size of Notifications displayed.
     33    notificationLength = "64" //The maximum number of characters of a Notification, that are displayed. (Default is 5)
     34    displayTime = "30" //The time a Notification is displayed in seconds. (Default is 30)
     35    targets = "target1, target2" //The senders this NotificationQueue displays Notifications from. (all, if all Notifications should be displayed.)
     36    font = "VeraMono" //The font (Default is VeraMono)
     37    fontSize = '0.4' //The font size. (Default is 0.025)
     38    position = "0.0, .0.0" //The position of the NotificationQueue. (Default is 0.0,0.0)
     39/>
     40}}}
     41
     42=== NotificationOverlay ===
     43The NotificationOverlay is the one actually displaying the Notifications.