Version 2 (modified by landauf, 17 years ago) (diff) |
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OrxonoxClass
Description
OrxonoxClass is the base class of all objects and interfaces having Identifiers. Therefore OrxonoxClass is the direct parent of BaseObject and several interfaces like Tickable or Synchronisable?.
OrxonoxClass itself isn't of any use to the game-logic. All functions and variables are only there to create a common base for Identifiers. Some functions are used in macros (see CoreIncludes).
Inheriting from OrxonoxClass
Classes inheriting from OrxonoxClass must use virtual public derivation to avoid problems in the class-tree (diamond shape):
class MyInterface : virtual public OrxonoxClass { ... };
Functions
- Identifier:
- getIdentifier(): Returns the Identifier of an object
- setIdentifier(…): Sets the Identifier of the class (used by a macro, see CoreIncludes
- Parents:
- getParents() and createParents() are functions used by macros (see CoreIncludes) to create the class-tree
- Comparison: see Identifier for more informations
- isA(…)
- isExactlyA(…)
- isChildOf(…)
- isDirectChildOf(…)
- isParentOf(…)
- isDirectParentOf(…)
Illustration
As you can see, OrxonoxClass is on the top of the class-tree. Every other object or interface is a derivative.